代码拉取完成,页面将自动刷新
同步操作将从 吕焱飞/zuul 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import java.util.*;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
public String description;
private Map<String, Room> map;
Thing thing = null;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
this.map = new HashMap<>();
}
public Room(String description, Thing thing) {
this(description);
this.thing = thing;
}
public void setExit(String direction, Room exit){
this.map.put(direction, exit);
}
public Room goRoom(String description){
return this.map.get(description);
}
public void printExits(){
System.out.println("Exits: ");
for(String key : map.keySet()){
System.out.print(key + " ");
}
System.out.println();
}
/**
* @return The description of the room.
*/
public String getDescription()
{
return description;
}
public Thing getThing() {
return this.thing;
}
public void removeThing() {
this.thing = null;
}
public void addThing(String name, int energy) {
this.thing =new Thing(name, energy);
}
}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。