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yxpworks/Sonar_GUI

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waterwave.cpp 3.18 KB
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#include "waterwave.h"
waterwave::waterwave(QWidget *parent) : QWidget(parent)
{
m_size = 100;
m_offset = 0;
m_waterDensity = 5;
m_waterHeightRate = 0.03;
m_max = 100;
m_min = 0;
m_value = 0;
setFixedSize(QSize(m_size, m_size));
startTimer(100);
}
void waterwave::setvalue(int value)
{
if(m_value != value && value <= 100 && value >= 0) {
m_value = value;
this->update();
}
}
void waterwave::paintEvent(QPaintEvent *event)
{
//qDebug() << "paintEvent";
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
// 背景透明
painter.save();
QPen pen;
pen.setColor(QColor(0, 0, 0, 0));
painter.setPen(pen);
painter.setBrush(QBrush(QColor(0, 0, 0, 0)));
painter.drawRect(QRect(0, 0, m_size, m_size));
painter.restore();
// 绘制波纹
QColor bgColor(Qt::white);
QColor fillColor("#00BCD4");
qreal percent = 1 - (m_value - m_min) / (m_max - m_min);
//qDebug() << percent << m_offset;
// 正弦曲线公式 y = A * sin(ωx + φ) + k
// w 周期,水波的密度,同长度下水波的个数
qreal w = m_waterDensity * M_PI / m_size;
// A 振幅,水波波动的高度
qreal A = m_size * m_waterHeightRate;
// k y轴偏移,可以理解为进度宝粉币
qreal k = m_size * percent;
//第一条水波路径
QPainterPath wavePath1;
//第二条波水波路径
QPainterPath wavePath2;
//移动到左上角起始点
wavePath1.moveTo(0, m_size);
wavePath2.moveTo(0, m_size);
m_offset += 0.6;
if (m_offset > (m_size / 2)) {
m_offset = 0;
}
for(int x = 0; x <= m_size; x++) {
qreal waveY1 = (A * sin(w * x + m_offset)) + k;
qreal waveY2 = (A * sin(w * x + m_offset + (m_size / 2 * w))) + k;
//如果当前值为最小值则Y轴为高度
if (m_value == m_min) {
waveY1 = m_size;
waveY2 = m_size;
}
//如果当前值为最大值则Y轴为0
if (m_value == m_max) {
waveY1 = 0;
waveY2 = 0;
}
wavePath1.lineTo(x, waveY1);
wavePath2.lineTo(x, waveY2);
}
// 方形加上水波纹
wavePath1.lineTo(m_size, m_size);
wavePath2.lineTo(m_size, m_size);
// 圆形路径
QPainterPath bigPath;
bigPath.addEllipse(0, 0, m_size, m_size);
painter.setBrush(bgColor);
painter.save();
QPainterPath path;
painter.setPen(Qt::NoPen);
QColor waterColor1 = fillColor;
waterColor1.setAlpha(100);
QColor waterColor2 = fillColor;
waterColor2.setAlpha(180);
// intersected 之后是波浪加上圆弧
path = bigPath.intersected(wavePath1);
painter.setBrush(waterColor1);
painter.drawPath(path);
// painter.drawPath(wavePath1);
// painter.drawPath(wavePath2);
path = bigPath.intersected(wavePath2);
painter.setBrush(waterColor2);
painter.drawPath(path);
painter.restore();
QFont font;
font.setPixelSize(m_size / 5);
painter.setPen(Qt::black);
painter.setFont(font);
painter.drawText(this->rect(), Qt::AlignCenter, QString("%0%").arg(QString::number(m_value)));
}
void waterwave::timerEvent(QTimerEvent *event)
{
this->update();
}
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