同步操作将从 狼/wow 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
Tips for building with VS2015:
extras/sunwell.pl/index.html
https://web.archive.org/web/20160110115725/http://sunwell.pl/
VS2015 mysql-installer-community-5.7.11.0 https://trinitycore.atlassian.net/wiki/display/tc/Requirements
INFORMATIONS FOR INTERESTED DEVELOPERS:
SunwellCore is a TrinityCore fork created in 2009. It was developed by xinef & pussywizard until the beginning of 2016. More details about the core can be found on sunwell.pl webpage. Feel free to run your own server on it or use parts of it, however leaving "SunwellCore" in server Motd and/or in ".server info" would be nice of you.
We stopped mass-merging TrinityCore changes in 2012 and started being picky. Since then we merged only useful changes and skipped some unnecessary and faulty ones. You will not find some TrinityCore's huge structural changes on SunwellCore (eg. we are still using ACE). Latest merged changes from TC are from around 01 November 2015.
There might be a few hackfixes in the code, some good coding practices might have been violated, some things were coded over 4-5 years ago and would have been done differently if coded now, etc. At the moment we don't really care if you find a thing or two you consider not neat. You can fix ten bugs for your players, or spend a day creating pretty solution for just one of them. Nevertheless, we avoided hackfixes and shitty fixes as much as possible.
To use this core for your existing TrinityCore server, some changes need to be made to TrinityCore database. Sql files for that are in /core/sql/structure/ directory. Clean databases provided by us have the correct structure for SunwellCore, and the world database provided has all our fixes applied. Clean logon database has 10 accounts created: test1 to test10, with password "a".
We provided our worldserver.conf and authserver.conf, because there are some custom config settings for our functionality / fixes. You can find them at the end of worldserver.conf.
Proper CPU and MySQL settings are essential to achieve optimal server performance.
Karazhan is in the middle of being rewritten and is disabled, because changes were not tested. Please test it yourself before enabling and maybe finish fixing it.
If 6-7k players online (without faking) is too little for you, consider doing the following changes to the core:
This should be enough to support real 9k players online with average update time diff below 100ms. If that's still not enough, implement asynchronous map updates ;d
There's a very small chance something got broken when we cleaned up some of our custom changes in the core.
There is absolutely no reason for servers to be so bugged in 2016. More fixing, less promotional videos guys.
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