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project.godot 12.25 KB
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kongxin-zhu 提交于 2021-07-14 21:12 . 首次上传
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "AttackData",
"language": "GDScript",
"path": "res://src/scripts/data/AttackData.gd"
}, {
"base": "Reference",
"class": "EquipConfig",
"language": "GDScript",
"path": "res://src/scripts/config/EquipConfig.gd"
}, {
"base": "Reference",
"class": "EquipConfigProxy",
"language": "GDScript",
"path": "res://src/scripts/proxy/EquipConfigProxy.gd"
}, {
"base": "Reference",
"class": "EquipData",
"language": "GDScript",
"path": "res://src/scripts/data/EquipData.gd"
}, {
"base": "Reference",
"class": "ExptableConfig",
"language": "GDScript",
"path": "res://src/scripts/config/ExptableConfig.gd"
}, {
"base": "Object",
"class": "GLOBALS_TYPE",
"language": "GDScript",
"path": "res://src/scripts/utils/GLOBALS_TYPE.gd"
}, {
"base": "Reference",
"class": "InvShortcutData",
"language": "GDScript",
"path": "res://src/scripts/data/InvShortcutData.gd"
}, {
"base": "Reference",
"class": "InventoryData",
"language": "GDScript",
"path": "res://src/scripts/data/InventoryData.gd"
}, {
"base": "Reference",
"class": "JobBaseConfig",
"language": "GDScript",
"path": "res://src/scripts/config/JobBaseConfig.gd"
}, {
"base": "Reference",
"class": "JobUpConfig",
"language": "GDScript",
"path": "res://src/scripts/config/JobUpConfig.gd"
}, {
"base": "Node2D",
"class": "Main",
"language": "GDScript",
"path": "res://Main.gd"
}, {
"base": "Reference",
"class": "MonsterConfig",
"language": "GDScript",
"path": "res://src/scripts/config/MonsterConfig.gd"
}, {
"base": "Node",
"class": "MonsterStatus",
"language": "GDScript",
"path": "res://src/scripts/data/MonsterStatus.gd"
}, {
"base": "Node",
"class": "RoleData",
"language": "GDScript",
"path": "res://src/scripts/data/RoleData.gd"
}, {
"base": "Reference",
"class": "SkillConfig",
"language": "GDScript",
"path": "res://src/scripts/config/SkillConfig.gd"
}, {
"base": "Reference",
"class": "SkillConfigProxy",
"language": "GDScript",
"path": "res://src/scripts/proxy/SkillConfigProxy.gd"
}, {
"base": "Reference",
"class": "SkillData",
"language": "GDScript",
"path": "res://src/scripts/data/SkillData.gd"
}, {
"base": "Reference",
"class": "SkillShortcutData",
"language": "GDScript",
"path": "res://src/scripts/data/SkillShortcutData.gd"
}, {
"base": "Reference",
"class": "StorateData",
"language": "GDScript",
"path": "res://src/scripts/data/StorateData.gd"
}, {
"base": "Reference",
"class": "Utils",
"language": "GDScript",
"path": "res://src/scripts/utils/Utils.gd"
} ]
_global_script_class_icons={
"AttackData": "",
"EquipConfig": "",
"EquipConfigProxy": "",
"EquipData": "",
"ExptableConfig": "",
"GLOBALS_TYPE": "",
"InvShortcutData": "",
"InventoryData": "",
"JobBaseConfig": "",
"JobUpConfig": "",
"Main": "",
"MonsterConfig": "",
"MonsterStatus": "",
"RoleData": "",
"SkillConfig": "",
"SkillConfigProxy": "",
"SkillData": "",
"SkillShortcutData": "",
"StorateData": "",
"Utils": ""
}
[application]
config/name="Dnf Project"
run/main_scene="res://src/scenes/UI/characterCreate/Start.tscn"
config/icon="res://icon.png"
[autoload]
GlobalManager="*res://src/scripts/manager/GlobalManager.gd"
ConfigManager="*res://src/scripts/manager/ConfigManager.gd"
ArchiveManager="*res://src/scripts/manager/ArchiveManager.gd"
DataManager="*res://src/scripts/manager/DataManager.gd"
InputManager="*res://src/scripts/manager/InputManager.gd"
[debug]
gdscript/warnings/integer_division=false
[display]
window/size/width=800
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/BitmapFontCutterPlus/plugin.cfg" )
[global]
GUI=false
warning=false
[gui]
timers/tooltip_delay_sec=0.0
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"unicode":0,"echo":false,"script":null)
]
}
skill1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"unicode":0,"echo":false,"script":null)
]
}
skill2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
shortcut1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
]
}
shortcut2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"unicode":0,"echo":false,"script":null)
]
}
shortcut3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null)
]
}
shortcut4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
]
}
shortcut5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"unicode":0,"echo":false,"script":null)
]
}
shortcut6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
]
}
shortcut_ex1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
shortcut_ex2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
shortcut_ex3={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
}
shortcut_ex4={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
shortcut_ex5={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
shortcut_ex6={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":59,"unicode":0,"echo":false,"script":null)
]
}
status={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
bag={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
skill={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":44,"unicode":0,"echo":false,"script":null)
]
}
simulate_damage={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Player"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="PlayerHurtbox"
2d_physics/layer_5="EnemyHurtbox"
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true
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https://gitee.com/wu-junVanClaude/dnfsingle.git
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