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package main
import (
"fmt"
"github.com/looplab/fsm"
"time"
)
type CallbackFunc func()
type Door struct {
To string
FSM *fsm.FSM
Callbacks map[string]CallbackFunc
}
func NewDoor(to string) *Door {
d := &Door{
To: to,
}
d.FSM = fsm.NewFSM(
"close",
fsm.Events{
{Name: "to_open", Src: []string{"rest", "close"}, Dst: "open"},
//{Name: "close_open", Src: []string{"close"}, Dst: "open"},
{Name: "open_close", Src: []string{"open"}, Dst: "close"},
{Name: "close_rest", Src: []string{"close"}, Dst: "rest"},
},
fsm.Callbacks{
//"enter_state": func(e *fsm.Event) { d.enterState(e) },
//"after_event": func(e *fsm.Event) { d.afterEvent(e) },
//"leave_state": func(e *fsm.Event) { d.leaveState(e) },
//"to_open": func(e *fsm.Event) {
// fmt.Println("after to_open: " + e.FSM.Current())
//
// fmt.Println("sss", e.FSM.Can("close"))
//},
},
)
d.Callbacks = make(map[string]CallbackFunc)
d.Callbacks["to_open"] = d.open
d.Callbacks["open_close"] = d.close
d.Callbacks["close_rest"] = d.rest
return d
}
func (d *Door) enterState(e *fsm.Event) {
fmt.Printf("The door to %s is %s\n", d.To, e.Dst)
//d.Callbacks[e.Dst]()
fmt.Println("curState ", d.FSM.Current())
}
func (d *Door) leaveState(e *fsm.Event) {
fmt.Printf("The door leaveState %s is %s\n", d.To, e.Dst)
//d.Callbacks[e.Dst]()
fmt.Println("444", d.FSM.Can("close"))
}
func (d *Door) afterEvent(e *fsm.Event) {
fmt.Println("after ", e.Dst)
fmt.Println("333", d.FSM.Can("close"))
}
func (d *Door) changeState(event string){
err := d.FSM.Event(event)
if err != nil {
fmt.Println(err)
}
if d.Callbacks[event] != nil {
d.Callbacks[event]()
}
}
func (d *Door) newTimer(sec time.Duration, f func()){
ticker := time.NewTicker(sec*time.Second) //定义一个1秒间隔的定时器
go func() {
for { //循环
<-ticker.C
f()
ticker.Stop() //停止定时器
}
}()
}
func (d *Door) open(){
fmt.Println("i am open")
//
//fmt.Println("sss", d.FSM.Can("close"))
//fmt.Println("__cllll22", d.FSM.Current())
//d.newTimer(3, func(){
// d.changeState("open_close")
//})
for {
d.changeState("open_close")
fmt.Printf("_______open__22222222___\n")
return
}
}
func (d *Door) close(){
fmt.Println("i am close")
d.changeState("close_rest")
}
func (d *Door) rest(){
fmt.Println("i am rest")
d.newTimer(1, func(){
d.changeState("to_open")
})
}
func FsmStudy() {
// 创建door对象
door := NewDoor("heaven")
// 状态改变,此时对应fsm.Events中的Name:open状态,此时状态由closed转变为open
fmt.Println("sss", door.FSM.Current())
fmt.Println("sss", door.FSM.Can("rest"))
door.changeState("close_rest")
//door.FSM.Event("close_rest")
}
func main() {
fmt.Println("fms_________")
FsmStudy()
time.Sleep(5*time.Second)
}
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