1 Star 0 Fork 0

whutwxn/Terrain3D

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
Terrain3D.vcxproj 11.59 KB
一键复制 编辑 原始数据 按行查看 历史
Cory Petkovsek 提交于 2024-07-01 17:11 . Update docs
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{b8850c81-3339-46a9-9668-caa004e84629}</ProjectGuid>
<RootNamespace>Terrain3D</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>scons dev_build=yes</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>scons dev_build=yes</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>scons --clean</NMakeCleanCommandLine>
<NMakeIncludeSearchPath>$(SolutionDir)\src;$(SolutionDir)\godot-cpp\gdextension;$(SolutionDir)\godot-cpp\gen\include;$(SolutionDir)\godot-cpp\include</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++17</AdditionalOptions>
<OutDir>.vs</OutDir>
<IntDir>.vs</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<BuildLog>
<Path>.vs/Terrain3D-build.log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\constants.h" />
<ClInclude Include="src\generated_texture.h" />
<ClInclude Include="src\geoclipmap.h" />
<ClInclude Include="src\register_types.h" />
<ClInclude Include="src\terrain_3d.h" />
<ClInclude Include="src\terrain_3d_asset_resource.h" />
<ClInclude Include="src\terrain_3d_editor.h" />
<ClInclude Include="src\logger.h" />
<ClInclude Include="src\terrain_3d_instancer.h" />
<ClInclude Include="src\terrain_3d_mesh_asset.h" />
<ClInclude Include="src\terrain_3d_texture_asset.h" />
<ClInclude Include="src\terrain_3d_util.h" />
<ClInclude Include="src\terrain_3d_material.h" />
<ClInclude Include="src\terrain_3d_storage.h" />
<ClInclude Include="src\terrain_3d_assets.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\generated_texture.cpp" />
<ClCompile Include="src\geoclipmap.cpp" />
<ClCompile Include="src\register_types.cpp" />
<ClCompile Include="src\terrain_3d.cpp" />
<ClCompile Include="src\terrain_3d_editor.cpp" />
<ClCompile Include="src\terrain_3d_instancer.cpp" />
<ClCompile Include="src\terrain_3d_material.cpp" />
<ClCompile Include="src\terrain_3d_mesh_asset.cpp" />
<ClCompile Include="src\terrain_3d_storage.cpp" />
<ClCompile Include="src\terrain_3d_texture_asset.cpp" />
<ClCompile Include="src\terrain_3d_assets.cpp" />
<ClCompile Include="src\terrain_3d_util.cpp" />
</ItemGroup>
<ItemGroup>
<None Include=".github\actions\base-deps\action.yml" />
<None Include=".github\actions\build-cache\action.yml" />
<None Include=".github\actions\windows-deps\action.yml" />
<None Include=".github\workflows\android.yml" />
<None Include=".github\workflows\build.yml" />
<None Include=".github\workflows\ios.yml" />
<None Include=".github\workflows\linux.yml" />
<None Include=".github\workflows\macos.yml" />
<None Include=".github\workflows\windows.yml" />
<None Include=".gitignore" />
<None Include="AUTHORS.md" />
<None Include="CONTRIBUTING.md" />
<None Include="doc\conf.py" />
<None Include="doc\docs\double_precision.md" />
<None Include="doc\docs\games.md" />
<None Include="doc\docs\instancer.md" />
<None Include="doc\docs\misc.md" />
<None Include="doc\docs\mobile_web.md" />
<None Include="doc\docs\nightly_builds.md" />
<None Include="doc\docs\press.md" />
<None Include="doc\docs\storage_format.md" />
<None Include="doc\docs\texture_painting.md" />
<None Include="doc\index.rst" />
<None Include="project\addons\terrain_3d\plugin.cfg" />
<None Include="project\addons\terrain_3d\terrain.gdextension" />
<None Include="README.md" />
<None Include="SConstruct" />
<None Include="src\shaders\debug_views.glsl" />
<None Include="src\shaders\main.glsl" />
<None Include="src\shaders\uniforms.glsl" />
<None Include="src\shaders\world_noise.glsl" />
<None Include="src\shaders\editor_functions.glsl" />
<None Include="src\shaders\dual_scaling.glsl" />
<None Include="src\shaders\auto_shader.glsl" />
</ItemGroup>
<ItemGroup>
<Text Include=".readthedocs.yaml" />
<Text Include="doc\docs\project_status.md" />
<Text Include="doc\docs\import_export.md" />
<Text Include="doc\docs\integrating.md" />
<Text Include="doc\docs\occlusion_culling.md" />
<Text Include="doc\docs\shader_design.md" />
<Text Include="doc\docs\system_architecture.md" />
<Text Include="doc\docs\installation.md" />
<Text Include="doc\docs\controlmap_format.md" />
<Text Include="doc\docs\getting_help.md" />
<Text Include="doc\docs\tutorial_videos.md" />
<Text Include="doc\docs\troubleshooting.md" />
<Text Include="doc\docs\tips.md" />
<Text Include="doc\docs\texture_prep.md" />
<Text Include="doc\docs\building_from_source.md" />
<Text Include="doc\new_release_process.txt" />
<Text Include="doc\_static\theme_overrides.css" />
<Text Include="LICENSE.txt" />
<Text Include="doc\docs\navigation.md" />
<Text Include="src\shaders\gpu_depth.glsl" />
</ItemGroup>
<ItemGroup>
<Xml Include="doc\classes\Terrain3D.xml" />
<Xml Include="doc\classes\Terrain3DEditor.xml" />
<Xml Include="doc\classes\Terrain3DInstancer.xml" />
<Xml Include="doc\classes\Terrain3DMaterial.xml" />
<Xml Include="doc\classes\Terrain3DMeshAsset.xml" />
<Xml Include="doc\classes\Terrain3DStorage.xml" />
<Xml Include="doc\classes\Terrain3DTexture.xml" />
<Xml Include="doc\classes\Terrain3DTextureAsset.xml" />
<Xml Include="doc\classes\Terrain3DAssets.xml" />
<Xml Include="doc\classes\Terrain3DTextureList.xml" />
<Xml Include="doc\classes\Terrain3DUtil.xml" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/whutwxn/Terrain3D.git
[email protected]:whutwxn/Terrain3D.git
whutwxn
Terrain3D
Terrain3D
0.9

搜索帮助