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extends Navigation
# Member variables
const SPEED = 4.0
var camrot = 0.0
var begin = Vector3()
var end = Vector3()
var m = SpatialMaterial.new()
var path = []
var draw_path = true
func _process(delta):
if path.size() > 1:
var to_walk = delta * SPEED
var to_watch = Vector3(0, 1, 0)
while to_walk > 0 and path.size() >= 2:
var pfrom = path[path.size() - 1]
var pto = path[path.size() - 2]
to_watch = (pto - pfrom).normalized()
var d = pfrom.distance_to(pto)
if d <= to_walk:
path.remove(path.size() - 1)
to_walk -= d
else:
path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
to_walk = 0
var atpos = path[path.size() - 1]
var atdir = to_watch
atdir.y = 0
var t = Transform()
t.origin = atpos
t = t.looking_at(atpos + atdir, Vector3(0, 1, 0))
get_node("robot_base").set_transform(t)
if path.size() < 2:
path = []
set_process(false)
else:
set_process(false)
func _update_path():
var p = get_simple_path(begin, end, true)
path = Array(p) # Vector3array too complex to use, convert to regular array
path.invert()
set_process(true)
if draw_path:
var im = get_node("draw")
im.set_material_override(m)
im.clear()
im.begin(Mesh.PRIMITIVE_POINTS, null)
im.add_vertex(begin)
im.add_vertex(end)
im.end()
im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
for x in p:
im.add_vertex(x)
im.end()
func _input(event):
# if event extends InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
var from = get_node("cambase/Camera").project_ray_origin(event.position)
var to = from + get_node("cambase/Camera").project_ray_normal(event.position)*100
var p = get_closest_point_to_segment(from, to)
get_node("cambase").translation = p
begin = get_closest_point(get_node("robot_base").get_translation())
end = p
_update_path()
if event is InputEventMouseMotion:
if event.button_mask&(BUTTON_MASK_MIDDLE+BUTTON_MASK_RIGHT):
camrot += event.relative.x * 0.005
get_node("cambase").set_rotation(Vector3(0, camrot, 0))
print("camrot ", camrot)
func _ready():
set_process_input(true)
m.flags_unshaded = true
m.flags_use_point_size = true
m.albedo_color = Color(1.0, 1.0, 1.0, 1.0)
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