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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<config>
<id>60011</id>
<type>1</type>
<quality>1</quality>
<name>小木乃伊</name>
<property>1</property>
<monsterId>50101</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId>60012</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65011,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>1</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60012</id>
<type>1</type>
<quality>2</quality>
<name>小木乃伊</name>
<property>1</property>
<monsterId>50101</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId>60013</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65011,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>2</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60013</id>
<type>1</type>
<quality>3</quality>
<name>小木乃伊</name>
<property>1</property>
<monsterId>50101</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId>60014</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65011,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>3</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60014</id>
<type>1</type>
<quality>4</quality>
<name>小木乃伊</name>
<property>1</property>
<monsterId>50101</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId>60015</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65011,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>4</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60015</id>
<type>1</type>
<quality>5</quality>
<name>小木乃伊</name>
<property>1</property>
<monsterId>50101</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId></nextQualityId>
<mutateId>60016</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>5</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60016</id>
<type>1</type>
<quality>5</quality>
<name>木乃伊</name>
<property>1</property>
<monsterId>50102</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId></nextQualityId>
<mutateId>60017</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp>6</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60017</id>
<type>1</type>
<quality>6</quality>
<name>木乃伊</name>
<property>1</property>
<monsterId>50102</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65011</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp>7</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60021</id>
<type>1</type>
<quality>1</quality>
<name>小蛇</name>
<property>1</property>
<monsterId>50104</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId>60022</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65021,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack>1</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60022</id>
<type>1</type>
<quality>2</quality>
<name>小蛇</name>
<property>1</property>
<monsterId>50104</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId>60023</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65021,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack>2</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60023</id>
<type>1</type>
<quality>3</quality>
<name>小蛇</name>
<property>1</property>
<monsterId>50104</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId>60024</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65021,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack>3</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60024</id>
<type>1</type>
<quality>4</quality>
<name>小蛇</name>
<property>1</property>
<monsterId>50104</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId>60025</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65021,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack>4</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60025</id>
<type>1</type>
<quality>5</quality>
<name>小蛇</name>
<property>1</property>
<monsterId>50104</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId></nextQualityId>
<mutateId>60026</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack>5</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60026</id>
<type>1</type>
<quality>5</quality>
<name>大蛇丸</name>
<property>1</property>
<monsterId>50103</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId></nextQualityId>
<mutateId>60027</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp></hp>
<attack>6</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60027</id>
<type>1</type>
<quality>6</quality>
<name>大蛇丸</name>
<property>1</property>
<monsterId>50103</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65021</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp></hp>
<attack>7</attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60031</id>
<type>1</type>
<quality>1</quality>
<name>小树桩</name>
<property>1</property>
<monsterId>50106</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId>60032</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65031,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>1</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60032</id>
<type>1</type>
<quality>2</quality>
<name>小树桩</name>
<property>1</property>
<monsterId>50106</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId>60033</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65031,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>2</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60033</id>
<type>1</type>
<quality>3</quality>
<name>小树桩</name>
<property>1</property>
<monsterId>50106</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId>60034</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65031,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>3</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60034</id>
<type>1</type>
<quality>4</quality>
<name>小树桩</name>
<property>1</property>
<monsterId>50106</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId>60035</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65031,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>4</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60035</id>
<type>1</type>
<quality>5</quality>
<name>小树桩</name>
<property>1</property>
<monsterId>50106</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId></nextQualityId>
<mutateId>60036</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>5</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60036</id>
<type>1</type>
<quality>5</quality>
<name>大树</name>
<property>1</property>
<monsterId>50105</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId></nextQualityId>
<mutateId>60037</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>6</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60037</id>
<type>1</type>
<quality>6</quality>
<name>大树</name>
<property>1</property>
<monsterId>50105</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65031</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense>7</defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60041</id>
<type>1</type>
<quality>1</quality>
<name>小蘑菇</name>
<property>1</property>
<monsterId>50108</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId>60042</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65041,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>1</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60042</id>
<type>1</type>
<quality>2</quality>
<name>小蘑菇</name>
<property>1</property>
<monsterId>50108</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId>60043</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65041,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>2</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60043</id>
<type>1</type>
<quality>3</quality>
<name>小蘑菇</name>
<property>1</property>
<monsterId>50108</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId>60044</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65041,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>3</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60044</id>
<type>1</type>
<quality>4</quality>
<name>小蘑菇</name>
<property>1</property>
<monsterId>50108</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId>60045</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65041,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>4</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60045</id>
<type>2</type>
<quality>5</quality>
<name>小蘑菇</name>
<property>1</property>
<monsterId>50108</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId></nextQualityId>
<mutateId>60046</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>5</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60046</id>
<type>1</type>
<quality>5</quality>
<name>蘑菇</name>
<property>1</property>
<monsterId>50107</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId></nextQualityId>
<mutateId>60047</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>6</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60047</id>
<type>1</type>
<quality>6</quality>
<name>蘑菇</name>
<property>1</property>
<monsterId>50107</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65041</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit>7</crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60051</id>
<type>1</type>
<quality>1</quality>
<name>小僵尸</name>
<property>1</property>
<monsterId>50110</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId>60052</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65051,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>1</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60052</id>
<type>1</type>
<quality>2</quality>
<name>小僵尸</name>
<property>1</property>
<monsterId>50110</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId>60053</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65051,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>2</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60053</id>
<type>1</type>
<quality>3</quality>
<name>小僵尸</name>
<property>1</property>
<monsterId>50110</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId>60054</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65051,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>3</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60054</id>
<type>1</type>
<quality>4</quality>
<name>小僵尸</name>
<property>1</property>
<monsterId>50110</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId>60055</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65051,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>4</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60055</id>
<type>1</type>
<quality>5</quality>
<name>小僵尸</name>
<property>1</property>
<monsterId>50110</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId></nextQualityId>
<mutateId>60056</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>5</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60056</id>
<type>1</type>
<quality>5</quality>
<name>僵尸</name>
<property>1</property>
<monsterId>50109</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId></nextQualityId>
<mutateId>60057</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>6</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60057</id>
<type>1</type>
<quality>6</quality>
<name>僵尸</name>
<property>1</property>
<monsterId>50109</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65051</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom>7</symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60061</id>
<type>1</type>
<quality>1</quality>
<name>小兔子</name>
<property>1</property>
<monsterId>50112</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId>60062</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>1</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60062</id>
<type>1</type>
<quality>2</quality>
<name>小兔子</name>
<property>1</property>
<monsterId>50112</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId>60063</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>2</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60063</id>
<type>1</type>
<quality>3</quality>
<name>小兔子</name>
<property>1</property>
<monsterId>50112</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId>60064</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>3</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60064</id>
<type>1</type>
<quality>4</quality>
<name>小兔子</name>
<property>1</property>
<monsterId>50112</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId>60065</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>4</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60065</id>
<type>1</type>
<quality>5</quality>
<name>小兔子</name>
<property>1</property>
<monsterId>50112</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId></nextQualityId>
<mutateId>60066</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>5</fu>
<scale>3</scale>
<rotate>-9</rotate>
</config>
<config>
<id>60066</id>
<type>1</type>
<quality>5</quality>
<name>兔子</name>
<property>1</property>
<monsterId>50111</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId></nextQualityId>
<mutateId>60067</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>6</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60067</id>
<type>1</type>
<quality>6</quality>
<name>兔子</name>
<property>1</property>
<monsterId>50111</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65061</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>7</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60071</id>
<type>1</type>
<quality>1</quality>
<name>小猫咪</name>
<property>1</property>
<monsterId>50113</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId>60072</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65071,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>1</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60072</id>
<type>1</type>
<quality>2</quality>
<name>小猫咪</name>
<property>1</property>
<monsterId>50113</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId>60073</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65071,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>2</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60073</id>
<type>1</type>
<quality>3</quality>
<name>小猫咪</name>
<property>1</property>
<monsterId>50113</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId>60074</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65071,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>3</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60074</id>
<type>1</type>
<quality>4</quality>
<name>小猫咪</name>
<property>1</property>
<monsterId>50113</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId>60075</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65071,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>4</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60075</id>
<type>1</type>
<quality>5</quality>
<name>小猫咪</name>
<property>1</property>
<monsterId>50113</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId></nextQualityId>
<mutateId>60076</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp>5</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60076</id>
<type>1</type>
<quality>5</quality>
<name>猫咪</name>
<property>1</property>
<monsterId>50114</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId></nextQualityId>
<mutateId>60077</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp>6</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60077</id>
<type>1</type>
<quality>6</quality>
<name>猫咪</name>
<property>1</property>
<monsterId>50114</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65071</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp>7</hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60081</id>
<type>1</type>
<quality>1</quality>
<name>小龟兔</name>
<property>1</property>
<monsterId>50116</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId>60082</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,10]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>1</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60082</id>
<type>1</type>
<quality>2</quality>
<name>小龟兔</name>
<property>1</property>
<monsterId>50116</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId>60083</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,11]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008201</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>2</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60083</id>
<type>1</type>
<quality>3</quality>
<name>小龟兔</name>
<property>1</property>
<monsterId>50116</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId>60084</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,12]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008301</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>3</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60084</id>
<type>1</type>
<quality>4</quality>
<name>小龟兔</name>
<property>1</property>
<monsterId>50116</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId>60085</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost>[[103,1000],[65061,13]]</nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008401</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>4</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60085</id>
<type>1</type>
<quality>5</quality>
<name>小龟兔</name>
<property>1</property>
<monsterId>50116</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId></nextQualityId>
<mutateId>60086</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>11</nextQualityMaterialCount>
<variationCost>[[66001,1]]</variationCost>
<variationNeedMaterialCount>30</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>5</fu>
<scale>3</scale>
<rotate>-9</rotate>
</config>
<config>
<id>60086</id>
<type>1</type>
<quality>5</quality>
<name>龟兔</name>
<property>1</property>
<monsterId>50115</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId></nextQualityId>
<mutateId>60087</mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost>[[66002,1]]</variationCost>
<variationNeedMaterialCount>50</variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>1</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>6</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>60087</id>
<type>1</type>
<quality>6</quality>
<name>龟兔</name>
<property>1</property>
<monsterId>50115</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId></petId>
<materialId>65081</materialId>
<nextQualityId></nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount></gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008501</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount>2</passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu>7</fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65011</id>
<type>2</type>
<quality>1</quality>
<name>小木乃伊碎片</name>
<property>1</property>
<monsterId>50101</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60011</petId>
<materialId></materialId>
<nextQualityId>65012</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6001101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65021</id>
<type>2</type>
<quality>1</quality>
<name>小蛇碎片</name>
<property>1</property>
<monsterId>50104</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60021</petId>
<materialId></materialId>
<nextQualityId>65022</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6002101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65031</id>
<type>2</type>
<quality>1</quality>
<name>小树桩碎片</name>
<property>1</property>
<monsterId>50106</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60031</petId>
<materialId></materialId>
<nextQualityId>65032</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6003101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65041</id>
<type>2</type>
<quality>1</quality>
<name>小蘑菇碎片</name>
<property>1</property>
<monsterId>50108</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60041</petId>
<materialId></materialId>
<nextQualityId>65042</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6004101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65051</id>
<type>2</type>
<quality>1</quality>
<name>小僵尸碎片</name>
<property>1</property>
<monsterId>50110</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60051</petId>
<materialId></materialId>
<nextQualityId>65052</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6005101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65061</id>
<type>2</type>
<quality>1</quality>
<name>小兔子碎片</name>
<property>1</property>
<monsterId>50112</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60061</petId>
<materialId></materialId>
<nextQualityId>65062</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6006101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65071</id>
<type>2</type>
<quality>1</quality>
<name>小猫咪碎片</name>
<property>1</property>
<monsterId>50113</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60071</petId>
<materialId></materialId>
<nextQualityId>65072</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6007101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
<config>
<id>65081</id>
<type>2</type>
<quality>1</quality>
<name>小龟兔碎片</name>
<property>1</property>
<monsterId>50116</monsterId>
<mutateMonsterId></mutateMonsterId>
<petId>60081</petId>
<materialId></materialId>
<nextQualityId>65082</nextQualityId>
<mutateId></mutateId>
<gainNeedMaterialCount>30</gainNeedMaterialCount>
<nextQualityCost></nextQualityCost>
<nextQualityMaterialCount>10</nextQualityMaterialCount>
<variationCost></variationCost>
<variationNeedMaterialCount></variationNeedMaterialCount>
<decomposeGoods></decomposeGoods>
<activeSkillId>6008101</activeSkillId>
<passiveSkillId></passiveSkillId>
<passiveSkillCount></passiveSkillCount>
<hp></hp>
<attack></attack>
<defense></defense>
<crit></crit>
<symptom></symptom>
<fu></fu>
<scale>3</scale>
<rotate>-10</rotate>
</config>
</root>
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