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snake_pygame.py 3.11 KB
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lvjuntao 提交于 2024-11-05 13:44 . 初始化
import pygame
import random
pygame.init()
WIDTH, HEIGHT = 600, 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
colors = {
"black": (0, 0, 0),
"white": (255, 255, 255),
"red": (213, 50, 80),
"green": (0, 255, 0),
"blue": (50, 153, 213)
}
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def our_snake(snake_block, snake_List):
for x in snake_List:
pygame.draw.rect(screen, colors["green"], [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
screen.blit(mesg, [WIDTH / 6, HEIGHT / 3])
def gameLoop():
game_over = False
game_close = False
x1 = WIDTH / 2
y1 = HEIGHT / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
while not game_over:
while game_close:
screen.fill(colors["blue"])
message("You Lost! Press Q-Quit or C-Play Again", colors["red"])
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= WIDTH or x1 < 0 or y1 >= HEIGHT or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(colors["blue"])
pygame.draw.rect(screen, colors["red"], [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, WIDTH - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, HEIGHT - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()
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