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import pygame
from settings import *
from random import randint
class BulletSupply(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load(FILE_PATH + "image/bullet_supply.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.left = randint(0, SCREEN_RECT.width - self.rect.width)
self.rect.bottom = -100
self.speed = 3
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < SCREEN_RECT.height:
self.rect.top += self.speed
else:
self.active = False
def reset(self):
self.active = True
self.rect.left = randint(0, SCREEN_RECT.width - self.rect.width)
self.rect.bottom = -100
class BombSupply(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load(FILE_PATH + "image/bomb_supply.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.left = randint(0, SCREEN_RECT.width - self.rect.width)
self.rect.bottom = -100
self.speed = 3
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < SCREEN_RECT.height:
self.rect.top += self.speed
else:
self.active = False
def reset(self):
self.active = True
self.rect.left = randint(0, SCREEN_RECT.width - self.rect.width)
self.rect.bottom = -100
class LifeSupply(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load(FILE_PATH + "image/life_supply.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.left = randint(0, SCREEN_RECT.width - self.rect.width)
self.rect.bottom = -100
self.speed = 3
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < SCREEN_RECT.height:
self.rect.top += self.speed
else:
self.active = False
def reset(self):
self.active = True
self.rect.left = randint(0, SCREEN_RECT.width - self.rect.width)
self.rect.bottom = -100
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