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sephirothalucard/myblendercontrib

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set_smooth.py 3.19 KB
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sambler 提交于 2019-01-01 16:50 . Update for 2.80
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# made for https://blender.stackexchange.com/q/85049/935
bl_info = {
"name": "Set Smooth",
"author": "sambler",
"version": (1, 2),
"blender": (2, 80, 0),
"location": "Render panel",
"description": "Easily set smooth/flat shading to all objects.",
"wiki_url": "https://github.com/sambler/addonsByMe/blob/master/set_smooth.py",
"tracker_url": "https://github.com/sambler/addonsByMe/issues",
"category": "Render",
}
import bpy
class SetShading(bpy.types.Operator):
bl_idname = 'object.set_all_shading'
bl_label = 'Set shading of all objects'
smooth : bpy.props.BoolProperty()
def execute(self, context):
for o in context.scene.objects:
if o.type == 'MESH':
for f in o.data.polygons:
f.use_smooth = self.smooth
return {'FINISHED'}
def add_change_shading(self, context):
self.layout.operator(SetShading.bl_idname, text='All smooth').smooth = True
self.layout.operator(SetShading.bl_idname, text='All flat').smooth = False
def register():
bpy.utils.register_class(SetShading)
bpy.types.TOPBAR_MT_render.prepend(add_change_shading)
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
km = kc.keymaps.new('Window', space_type='EMPTY')
kmi = km.keymap_items.new(SetShading.bl_idname, 'F12', 'PRESS', alt=True)
kmi.properties.smooth = True
kmi = km.keymap_items.new(SetShading.bl_idname, 'F12', 'PRESS', alt=True, shift=True)
kmi.properties.smooth = False
def unregister():
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
km = kc.keymaps['Window']
for kmi in km.keymap_items:
if kmi.idname == SetShading.bl_idname:
km.keymap_items.remove(kmi)
bpy.types.TOPBAR_MT_render.remove(add_change_shading)
bpy.utils.unregister_class(SetShading)
if __name__ == "__main__":
register()
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myblendercontrib
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