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#ifndef SCREENMNG_H
#define SCREENMNG_H
#include <QWidget>
#include <QTimer>
//#include "faceidscreen.h"
#include <QCryptographicHash>
#include "toolbar.h"
#include "bootscreen.h"
#include "mainscreen.h"
// #include "videosetting.h"
#include "collisionsetting.h"
// #include "facesetting.h"
// #include "faceidsuccess.h"
#include "limitsetting.h"
// #include "settingsystem.h"
// #include "helpscreen.h"
// #include "logindig.h"
// #include "syncdatatobb.h"
#include "screenswitchbutton.h"
#include "datadictionary.h"
// #include "backgroud.h"
namespace Ui {
class ScreenMng;
}
class ScreenMng : public QWidget
{
Q_OBJECT
public:
explicit ScreenMng(QWidget *parent = nullptr);
~ScreenMng();
private slots:
void MainScreenShow();
void RecoveryScreen();
void LoginScreenShow();
void FaceSettingShow();
void FaceIdScreenShow();
void ScreenButtonClicked(QWidget *W);
void CheckassWord(QString passw);
private:
void EntrySettingScreen();
private:
Ui::ScreenMng *ui;
QTimer *m_TestTimer;
QWidget *m_CurrentScreen;
ToolBar *m_ToolBar;
ScreenSwitchButton *m_ScreenSwitchButton;
BootScreen *m_BootScreen;
MainScreen *m_MainScreen=nullptr;
// LoginDig *m_Login;
// FaceIdScreen *m_FaceIdScreen;
// VideoSetting *m_VideoSetting;
CollisionSetting *m_CollisionSetting;
// FaceSetting *m_FaceSetting;
LimitSetting *m_LimitSetting;
// SettingSystem *m_SettingSystem;
// HelpScreen *m_HelpScreen;
// SyncDataToBB *m_SyncDataToBB;
// DataDictionary *m_DataDictionary;
// Backgroud *m_Backgroud;
};
#endif // SCREENMNG_H
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