代码拉取完成,页面将自动刷新
同步操作将从 src-openEuler/firefox 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
# HG changeset patch
# User Emilio Cobos Álvarez <[email protected]>
# Date 1728404712 0
# Node ID e0c969a3bfc0a23219384269e5b36a589c8f6cc5
# Parent 9a327e036cdce4d976424e729db47a5d56defc4f
Bug 1923344 - r=smaug, a=dsmith
Differential Revision: https://phabricator.services.mozilla.com/D224958
diff --git a/dom/animation/AnimationTimeline.cpp b/dom/animation/AnimationTimeline.cpp
--- a/dom/animation/AnimationTimeline.cpp
+++ b/dom/animation/AnimationTimeline.cpp
@@ -35,71 +35,64 @@ AnimationTimeline::AnimationTimeline(nsI
MOZ_ASSERT(mWindow);
}
AnimationTimeline::~AnimationTimeline() { mAnimationOrder.clear(); }
bool AnimationTimeline::Tick(TickState& aState) {
bool needsTicks = false;
- nsTArray<Animation*> animationsToRemove;
-
- for (Animation* animation = mAnimationOrder.getFirst(); animation;
- animation =
- static_cast<LinkedListElement<Animation>*>(animation)->getNext()) {
+ AutoTArray<RefPtr<Animation>, 32> animationsToTick;
+ for (Animation* animation : mAnimationOrder) {
MOZ_ASSERT(mAnimations.Contains(animation),
"The sampling order list should be a subset of the hashset");
MOZ_ASSERT(!animation->IsHiddenByContentVisibility(),
"The sampling order list should not contain any animations "
"that are hidden by content-visibility");
+ animationsToTick.AppendElement(animation);
+ }
+ for (Animation* animation : animationsToTick) {
// Skip any animations that are longer need associated with this timeline.
if (animation->GetTimeline() != this) {
- // If animation has some other timeline, it better not be also in the
- // animation list of this timeline object!
- MOZ_ASSERT(!animation->GetTimeline());
- animationsToRemove.AppendElement(animation);
+ RemoveAnimation(animation);
continue;
}
needsTicks |= animation->NeedsTicks();
- // Even if |animation| doesn't need future ticks, we should still
- // Tick it this time around since it might just need a one-off tick in
- // order to dispatch events.
+ // Even if |animation| doesn't need future ticks, we should still Tick it
+ // this time around since it might just need a one-off tick in order to
+ // queue events.
animation->Tick(aState);
-
if (!animation->NeedsTicks()) {
- animationsToRemove.AppendElement(animation);
+ RemoveAnimation(animation);
}
}
- for (Animation* animation : animationsToRemove) {
- RemoveAnimation(animation);
- }
-
return needsTicks;
}
void AnimationTimeline::NotifyAnimationUpdated(Animation& aAnimation) {
if (mAnimations.EnsureInserted(&aAnimation)) {
if (aAnimation.GetTimeline() && aAnimation.GetTimeline() != this) {
aAnimation.GetTimeline()->RemoveAnimation(&aAnimation);
}
if (!aAnimation.IsHiddenByContentVisibility()) {
mAnimationOrder.insertBack(&aAnimation);
}
}
}
void AnimationTimeline::RemoveAnimation(Animation* aAnimation) {
- MOZ_ASSERT(!aAnimation->GetTimeline() || aAnimation->GetTimeline() == this);
- if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList()) {
+ if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList() &&
+ MOZ_LIKELY(!aAnimation->GetTimeline() ||
+ aAnimation->GetTimeline() == this)) {
+ static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
MOZ_ASSERT(mAnimations.Contains(aAnimation),
"The sampling order list should be a subset of the hashset");
- static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
}
mAnimations.Remove(aAnimation);
}
void AnimationTimeline::NotifyAnimationContentVisibilityChanged(
Animation* aAnimation, bool aIsVisible) {
bool inList =
static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList();
diff --git a/dom/animation/DocumentTimeline.cpp b/dom/animation/DocumentTimeline.cpp
--- a/dom/animation/DocumentTimeline.cpp
+++ b/dom/animation/DocumentTimeline.cpp
@@ -155,17 +155,22 @@ void DocumentTimeline::NotifyAnimationUp
"We should not register with the refresh driver if we are not"
" in the document's list of timelines");
refreshDriver->EnsureAnimationUpdate();
}
}
}
void DocumentTimeline::TriggerAllPendingAnimationsNow() {
+ AutoTArray<RefPtr<Animation>, 32> animationsToTrigger;
for (Animation* animation : mAnimationOrder) {
+ animationsToTrigger.AppendElement(animation);
+ }
+
+ for (Animation* animation : animationsToTrigger) {
animation->TryTriggerNow();
}
}
void DocumentTimeline::WillRefresh() {
if (!mDocument->GetPresShell()) {
// If we're not displayed, don't tick animations.
return;
@@ -183,19 +188,16 @@ void DocumentTimeline::WillRefresh() {
}
// We already assert that GetRefreshDriver() is non-null at the beginning
// of this function but we check it again here to be sure that ticking
// animations does not have any side effects that cause us to lose the
// connection with the refresh driver, such as triggering the destruction
// of mDocument's PresShell.
if (nsRefreshDriver* refreshDriver = GetRefreshDriver()) {
refreshDriver->EnsureAnimationUpdate();
- } else {
- MOZ_ASSERT_UNREACHABLE(
- "Refresh driver should still be valid at end of WillRefresh");
}
}
void DocumentTimeline::RemoveAnimation(Animation* aAnimation) {
AnimationTimeline::RemoveAnimation(aAnimation);
}
void DocumentTimeline::NotifyAnimationContentVisibilityChanged(
diff --git a/dom/animation/ScrollTimelineAnimationTracker.cpp b/dom/animation/ScrollTimelineAnimationTracker.cpp
--- a/dom/animation/ScrollTimelineAnimationTracker.cpp
+++ b/dom/animation/ScrollTimelineAnimationTracker.cpp
@@ -8,23 +8,20 @@
#include "mozilla/dom/Document.h"
namespace mozilla {
NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument)
void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
- for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end;
- ++iter) {
- dom::Animation* animation = *iter;
-
+ for (RefPtr<dom::Animation>& animation :
+ ToTArray<AutoTArray<RefPtr<dom::Animation>, 32>>(mPendingSet)) {
MOZ_ASSERT(animation->GetTimeline() &&
!animation->GetTimeline()->IsMonotonicallyIncreasing());
-
// FIXME: Trigger now may not be correct because the spec says:
// If a user agent determines that animation is immediately ready, it may
// schedule the task (i.e. ResumeAt()) as a microtask such that it runs at
// the next microtask checkpoint, but it must not perform the task
// synchronously.
// Note: So, for now, we put the animation into the tracker, and trigger
// them immediately until the frames are ready. Using TriggerOnNextTick()
// for scroll-driven animations may have issues because we don't tick if
@@ -34,15 +31,13 @@ void ScrollTimelineAnimationTracker::Tri
// inactive. It's pretty hard to tell its future status, for example, it's
// possible that the scroll container is in display:none subtree but the
// animating element isn't the subtree, then we need to keep tracking the
// situation until the scroll container gets framed. so in general we make
// this animation be pending (i.e. not ready) if its scroll-timeline is
// inactive, and this also matches the current spec definition.
continue;
}
-
- // Note: Remove() is legitimately called once per entry during the loop.
- mPendingSet.Remove(iter);
+ mPendingSet.Remove(animation);
}
}
} // namespace mozilla
diff --git a/layout/base/nsRefreshDriver.cpp b/layout/base/nsRefreshDriver.cpp
--- a/layout/base/nsRefreshDriver.cpp
+++ b/layout/base/nsRefreshDriver.cpp
@@ -2327,18 +2327,25 @@ void nsRefreshDriver::DetermineProximity
ShouldCollect);
for (const RefPtr<Document>& doc : documents) {
MOZ_KnownLive(doc)->DetermineProximityToViewportAndNotifyResizeObservers();
}
}
static CallState UpdateAndReduceAnimations(Document& aDocument) {
- for (DocumentTimeline* timeline : aDocument.Timelines()) {
- timeline->WillRefresh();
+ {
+ AutoTArray<RefPtr<DocumentTimeline>, 32> timelinesToTick;
+ for (DocumentTimeline* timeline : aDocument.Timelines()) {
+ timelinesToTick.AppendElement(timeline);
+ }
+
+ for (DocumentTimeline* tl : timelinesToTick) {
+ tl->WillRefresh();
+ }
}
if (nsPresContext* pc = aDocument.GetPresContext()) {
if (pc->EffectCompositor()->NeedsReducing()) {
pc->EffectCompositor()->ReduceAnimations();
}
}
aDocument.EnumerateSubDocuments(UpdateAndReduceAnimations);
@@ -2358,17 +2365,18 @@ void nsRefreshDriver::UpdateAnimationsAn
// run these, however, until we have fully updated the animation state. As
// per the "update animations and send events" procedure[1], we should
// remove replaced animations and then run these microtasks before
// dispatching the corresponding animation events.
//
// [1]:
// https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events
nsAutoMicroTask mt;
- UpdateAndReduceAnimations(*mPresContext->Document());
+ RefPtr doc = mPresContext->Document();
+ UpdateAndReduceAnimations(*doc);
}
// Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as
// a RefPtr<> array since each AnimationEventDispatcher might be destroyed
// during processing the previous dispatcher.
AutoTArray<RefPtr<AnimationEventDispatcher>, 16> dispatchers;
dispatchers.AppendElements(mAnimationEventFlushObservers);
mAnimationEventFlushObservers.Clear();
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。