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/*********************************************************************************
* Copyright (c) 2010-2011, Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
* dramninjas [at] gmail [dot] com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*********************************************************************************/
#ifndef CMDQUEUE_H
#define CMDQUEUE_H
//CommandQueue.h
//
//Header
//
#include "BusPacket.h"
#include "BankState.h"
#include "Transaction.h"
#include "SystemConfiguration.h"
#include "SimulatorObject.h"
using namespace std;
namespace DRAMSim
{
class CommandQueue : public SimulatorObject
{
CommandQueue();
ostream &dramsim_log;
public:
//typedefs
typedef vector<BusPacket *> BusPacket1D;
typedef vector<BusPacket1D> BusPacket2D;
typedef vector<BusPacket2D> BusPacket3D;
//functions
CommandQueue(vector< vector<BankState> > &states, ostream &dramsim_log);
virtual ~CommandQueue();
void enqueue(BusPacket *newBusPacket);
bool pop(BusPacket **busPacket);
bool hasRoomFor(unsigned numberToEnqueue, unsigned rank, unsigned bank);
bool isIssuable(BusPacket *busPacket);
bool isEmpty(unsigned rank);
void needRefresh(unsigned rank);
void print();
void update(); //SimulatorObject requirement
vector<BusPacket *> &getCommandQueue(unsigned rank, unsigned bank);
//fields
BusPacket3D queues; // 3D array of BusPacket pointers
vector< vector<BankState> > &bankStates;
private:
void nextRankAndBank(unsigned &rank, unsigned &bank);
//fields
unsigned nextBank;
unsigned nextRank;
unsigned nextBankPRE;
unsigned nextRankPRE;
unsigned refreshRank;
bool refreshWaiting;
vector< vector<unsigned> > tFAWCountdown;
vector< vector<unsigned> > rowAccessCounters;
bool sendAct;
};
}
#endif
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