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README
Apache-2.0

shineframe : 高性能超轻量级C++开发库及服务器编程框架

Open Source Love stableBuild Status

一、简述

shineframe是使用c++11编写,支持(linux/windows)平台。用户通过它可以非常方便地开发非阻塞式高并发服务器程序,同时提供了一些功能库,使开发的过程变得简单高效。

shineframe使用时只需要包含.hpp头文件即可,编译时需要添加 -std=c++11选项。目前处于不断开发的过程中,功能库将会逐步丰富及持续改进。

github:https://github.com/shineframe/shineframe

技术交流群:805424758

二、库组成

shine serial 媲美protobuf的强大序列化/反序列化工具

支持c++原生对象的序列化与反序列化,是网络自定义协议格式应用的开发利器。

shine serial编解效率均高于google protobuf,提供与protobuf相似的序列化特性,如:数值压缩编码,类似于varint,序列化后体积极小(小于protobuf)。serial支持比protobuf更丰富强大的数据类型,基本的数据类型及主要STL标准容器类型字段均可进行序列化(vector, deque, list, forward_list, map, unordered_map, set, unordered_set),支持结构嵌套(注:嵌套的结构体一定也要以SHINE_SERIAL宏修饰,否则不支持,编译不通过)

shine_serial操作示例(一行代码实现c++原生对象的序列化与反序列化):

#include <iostream>
#include "shine_serial.hpp"

struct B
{
    int a;
    double b;
    std::string c;
    //将类型名称及需要序列化的字段用SHINE_SERIAL包裹
    SHINE_SERIAL(B, a, b, c);
};

struct A{
    int a;
    double b;
    std::string c;

    //此处嵌套上方的结构体B
    std::map<int, B> d;

    std::list<int> e;
    std::vector<float> f;
    std::deque<double> g;
    std::forward_list<long> h;
    std::set<std::string> i;

    SHINE_SERIAL(A, a, b, c, d, e, f, g, h, i);
};

int main(){

    A a;
    a.a = 123;
    a.b = 345.567;
    a.c = "hello world!";

    B b;

    b.a = 666;
    b.b = 777.7777;
    b.c = "999999!";

    a.d.emplace(999, b);

    a.e.emplace_back(123);
    a.e.emplace_back(345);

    a.f.emplace_back((float)12.34);
    a.f.emplace_back((float)45.67);

    a.g.emplace_back((double)456.789);
    a.g.emplace_back((double)78.9);

    a.h.emplace_front(666);
    a.h.emplace_front(555);

    a.i.emplace("A");
    a.i.emplace("B");
    a.i.emplace("C");

    //将对象a序列化成字节流
    auto data = a.shine_serial_encode();

    //将字节流反序列化成对象,反序列化后a2与a中数据相同
    A a2;
    a2.shine_serial_decode(data);

    //确定结果
    std::cout << ((a == a2) ? "success" : "failed") << std::endl;

    return 0;
}

执行后输出:success

json 强大的json工具

json解析类,支持字符串与json对象的互转,另外支持json字符串与c++原生对象的互转,是json协议格式应用的开发利器。

json_model操作示例(一行代码实现json字符串与c++原生对象的互转):

#include <iostream>
#include "util/json.hpp"

using namespace shine;

struct B
{
    int a;
    double b;
    std::string c;
    SHINE_JSON_MODEL(B, a, b, c);
};

struct A{
    int a;
    double b;
    std::string c;

    std::map<int, B> d;
    std::list<int> e;
    std::vector<float> f;
    std::deque<double> g;
    std::forward_list<long> h;
    std::set<shine::string> i;

    SHINE_JSON_MODEL(A, a, b, c, d, e, f, g, h, i);
};

int main(){

    A a;
    a.a = 123;
    a.b = 345.567;
    a.c = "hello world!";

    B b;

    b.a = 666;
    b.b = 777.7777;
    b.c = "999999!";

    a.d.emplace(999, b);

    a.e.emplace_back(123);
    a.e.emplace_back(345);

    a.f.emplace_back((float)12.34);
    a.f.emplace_back((float)45.67);

    a.g.emplace_back((double)456.789);
    a.g.emplace_back((double)78.9);

    a.h.emplace_front(666);
    a.h.emplace_front(555);

    a.i.emplace("A");
    a.i.emplace("B");
    a.i.emplace("C");

    //将对象a编码成json字符串
    auto a_str = a.json_encode();

    //将json字符串解码成对象,解码后a2与a中数据相同
    A a2;
    a2.json_decode(a_str);

    return 0;
}

json基本操作示例:

#include <iostream>
#include "../json.hpp"

using namespace shine;

int json_base_main(){

    shine::string json_str = "{\
        \"name\": \"\\\"BeJson\\\"\",\
        \"url\": \"http://www.bejson.com\",\
        \"page\": 33.1288,\
        \"isNonProfit\": true,\
        \"address\": {\
        \"street\": \"科技园路.\",\
        \"city\": \"江苏苏州\",\
        \"country\": \"中国\"\
},\
\"links\": [\
    {\
        \"name\": \"Google\",\
            \"url\": \"http://www.google.com\"\
    },\
    {\
        \"name\": \"Baidu\",\
        \"url\": \"http://www.baidu.com\"\
    },\
    {\
        \"name\": \"SoSo\",\
        \"url\": \"http://www.SoSo.com\"\
    }\
    ]\
}";

    shine::json json;
    json.decode(json_str);

    shine::string json_str_encode = json.encode();

    shine::json json2;

    json_node_t node1;
    node1.set_key("node1");
    node1.set_number("-123.345");
    json2.get_root().insert_kv_child(node1);

    auto json2_str = json2.encode();

    shine::json json3;
    json_node_t arr;
    arr.set_key("arr");

    for (int i = 0; i < 5; i++)
    {
        json_node_t tmp;
        tmp.set_string(shine::string(i));
        arr.push_back_array_child(tmp);
    }

    json3.get_root().insert_kv_child(arr);
    auto json3_str = json3.encode();


    return 0;
}

string 字符串封装

log 简单的日志实现

timer 定时器实现

pool 简单的对象池实现

redis redis客户端封装

目前只实现了同步式请求,异步式请求与请求/发布功能待完善。

简单同步客户端代码示例:

#include <iostream>
#include <set>
#include <vector>
#include <map>
#include "../redis.hpp"

using namespace shine;
using namespace shine::net;

int redis_main(){
    shine::redis::sync redis;
    redis.set_addr("127.0.0.1:6379");
    redis.set_recv_timeout(3000);
    redis.set_auth("password");

    shine::string str;
    std::vector<shine::string> arr;
    std::set<shine::string> set;
    std::map<shine::string, shine::string> map;

    redis.SET("library", "redis");
    redis.GET("library", str);
    std::cout << str << std::endl;


    redis.SADD("names", "a", "b", "c", "e");
    redis.SMEMBERS("names", set);
    for (auto &iter : set){
        std::cout << iter << std::endl;
    }

    redis.KEYS("*", arr);
    for (auto &iter : arr){
        std::cout << iter << std::endl;
    }

    redis.HSET("members", "a", "A");
    redis.HSET("members", "b", "B");
    redis.HSET("members", "c", "C");
    redis.HGETALL("members", map);
    for (auto &iter : map){
        std::cout << iter.first << ":" << iter.second << std::endl;
    }

    return 0;
}

net 网络封装

主要封装了socket操作,提供proactor风格非阻塞套接字操作。

echo服务端示例:

#include <iostream>
#include "../proactor_engine.hpp"

using namespace shine;
using namespace shine::net;

int echo_server_main(){

    std::cout << "bind address: ";
    shine::string addr;
    std::cin >> addr;

    proactor_engine engine;
    bool rc = engine.add_acceptor("echo_server", addr, [&engine](bool status, connection *conn)->bool{
        if (status)
        {
            conn->set_recv_timeout(0);

            conn->register_recv_callback([](const int8 *data, shine::size_t len, connection *conn)->bool{
                conn->async_send(data, len);
                return true;
            });

            conn->async_recv();
        }

        return true;
    });

    if (rc)
    {
        std::cout << "bind " << addr << "success." << endl;
        engine.run();
    }
    else
    {
        std::cout << "bind " << addr << "failed." << endl;
    }

    return 0;
}

echo客户端示例:

#include <iostream>
#include "../proactor_engine.hpp"

using namespace shine;
using namespace shine::net;

int echo_client_main(){
    std::cout << "connect address: ";
    shine::string addr;
    std::cin >> addr;

    proactor_engine engine;

    bool rc = engine.add_connector("client", addr, [](bool ok, connector *conn){
        std::cout << "connect:" << ok << endl;
        if (ok)
        {
            conn->set_recv_timeout(10000);

            conn->register_recv_callback([](const int8 *data, shine::size_t len, connection *conn)->bool{
                std::cout << "recv_callback len:" << len << " data:" << data << std::endl;
                conn->get_timer_manager()->set_timer(5000, [conn]()->bool{
                    shine::string str = "hello world!";
                    conn->async_send(str.data(), str.size());                 
                    return false;
                });
                return true;
            });

            conn->register_send_callback([](shine::size_t len, connection *conn)->bool{
                return true;
            });

            conn->register_recv_timeout_callback([](connection *conn)->bool{
                std::cout << "recv_timeout_callback:" << endl;
                return true;
            });

            conn->register_send_timeout_callback([](connection *conn)->bool{
                std::cout << "send_timeout_callback:" << endl;
                return false;
            });

            conn->register_close_callback([](connection *conn){
                std::cout << "close_callback:" << endl;
            });

            shine::string data = "hello world";
            conn->async_send(data.data(), data.size());
            conn->async_recv();
        }
    });

    if (rc)
    {
        std::cout << "connect " << addr << "success." << endl;
        engine.run();
    }
    else
    {
        std::cout << "connect " << addr << "failed." << endl;
    }

    return 0;
}

http http服务端/客户端封装

http_base_server_multi_thread示例: 在多数情况下,http服务器是需要将客户端请求分配至多个工作线组中处理的,shineframe支持这种处理方式,示例如下:

#include <iostream>
#include "http/http_server.hpp"

using namespace shine;
using namespace shine::net;
using namespace http;

int main(){
    proactor_engine engine;

    shine::string addr = "0.0.0.0:38300";

	http::server_peer_multi_thread::setup(engine);
    bool rc = engine.add_acceptor("http_base_server", addr, [&engine](bool status, connection *conn)->bool{
        if (status)
        {
            http::server_peer_multi_thread *conn_handle = new http::server_peer_multi_thread;

                conn_handle->set_recv_timeout(15000);
                conn_handle->register_url_handle("/", [](const http::request &request, http::response &response)->bool{
					http::entry_t allow;
					allow.set_key("Access-Control-Allow-Origin");
					allow.set_value("*");
					response.add_entry(allow);
                    response.set_version(request.get_version());
                    response.set_status_code(200);
                    response.set_body("hello shineframe!");
					std::cout << "handle thread: " << std::this_thread::get_id() << std::endl;
                    return true;
                });

                conn_handle->register_url_handle("/api/hello", [](const http::request &request, http::response &response)->bool{
                    response.set_version(request.get_version());
                    response.set_status_code(200);

                    shine::string body = "hello api!\r\n\r\nparameters:\r\n";
                    for (auto pa : request.get_url_parameters())
                    {
                        body += pa.first + "=" + pa.second + "\r\n";
                    }

                    response.set_body(body);
                    return true;
                });

                conn_handle->run(conn);
         }

        return true;
    });

    if (rc)
    {
        std::cout << "bind " << addr << "success." << endl;
        engine.run();
    }
    else
    {
        std::cout << "bind " << addr << "failed." << endl;
    }

    return 0;
}

http_base_server示例:

#include <iostream>
#include "../http_server.hpp"

using namespace shine;
using namespace shine::net;
using namespace http;

int base_server_main(){
    proactor_engine engine;

    shine::string addr = "0.0.0.0:8300";
    bool rc = engine.add_acceptor("http_base_server", addr, [&engine](bool status, connection *conn)->bool{
        if (status)
        {
            http::server_peer *conn_handle = new http::server_peer;

                conn_handle->set_recv_timeout(15000);
                conn_handle->register_url_handle("/", [](const http::request &request, http::response &response)->bool{
                    response.set_version(request.get_version());
                    response.set_status_code(200);
                    response.set_body("hello shineframe!");
                    return true;
                });

                conn_handle->register_url_handle("/api/*", [](const http::request &request, http::response &response)->bool{
                    response.set_version(request.get_version());
                    response.set_status_code(200);

                    shine::string body = "hello api!\r\n\r\nparameters:\r\n";
                    for (auto pa : request.get_url_parameters())
                    {
                        body += pa.first + "=" + pa.second + "\r\n";
                    }

                    response.set_body(body);
                    return true;
                });

                conn_handle->run(conn);
         }

        return true;
    });

    if (rc)
    {
        std::cout << "bind " << addr << "success." << endl;
        engine.run();
    }
    else
    {
        std::cout << "bind " << addr << "failed." << endl;
    }

    return 0;
}

http_base_client抓取页面示例:

#include <iostream>
#include "../http_client.hpp"

using namespace shine;
using namespace shine::net;
using namespace http;

int base_client_main(){
    sync_client clinet;
    clinet.set_recv_timeout(3000);
    clinet.get_request().set_host("www.baidu.com");
    clinet.get_request().set_method(http::method::get);
    clinet.get_request().set_url("/");

    if (clinet.call())
    {
        shine::string tmp;
        clinet.get_response().encode(tmp);
        std::cout << tmp << std::endl;
    }
    else
    {
        std::cout << "" << std::endl;
    }

    return 0;
}

mysql封装

封装了mysql c api,提供常用的数据库访问接口。

#include <iostream>
#include "db/mysql.hpp"

using namespace shine;
using namespace shine::db;

int main(){
    db::mysql_connect_info connect_info;
    connect_info.set_addr("172.10.4.19:3306");
    connect_info.set_user("root");
    connect_info.set_password("root");
    connect_info.set_database("tmp");
    shine::db::mysql_pool pool(connect_info);
    auto conn = pool.get();

    conn->execute("DROP TABLE IF EXISTS students");
    conn->execute("CREATE TABLE `students` (\
        `id`  int(11) NOT NULL AUTO_INCREMENT,\
        `name`  varchar(32) NOT NULL,\
        `age`  int(4) NOT NULL,\
        PRIMARY KEY(`id`)\
        )");

    shine::string sql = "INSERT INTO `students` (`id`, `name`, `age`) VALUES ";
    for (int i = 1; i <= 100; i++)
    {
        if (i > 1)
            sql.append(",");

        sql.format_append("(%d, 'name_%d', %d) ", i, i, i);
    }

    conn->execute(sql);

    db::mysql_result result;
    conn->select("SELECT * FROM students", &result);

    result.foreach_colmuns([](shine::size_t index, const shine::string &name){
        std::cout << name << "    ";
    });

    std::cout << std::endl;

    shine::size_t row_num = -1;
    result.foreach_rows([&row_num](shine::size_t row, shine::size_t column_num, const shine::string &column_name, const shine::string &value){
        if (row_num != row)
        {
            row_num = row;
            std::cout << std::endl;
        }

        std::cout<< value << "    ";
    });
    return 0;
}

websocket服务端封装

echo服务端代码示例:

#include <iostream>
#include "websocket/websocket_server.hpp"

using namespace shine;
using namespace shine::net;
using namespace websocket;

int main(){
    proactor_engine engine;

    shine::string addr = "0.0.0.0:8300";
    bool rc = engine.add_acceptor("websocket_echo_server", addr, [&engine](bool status, connection *conn)->bool{
        if (status)
        {
            websocket::server_peer *conn_handle = new websocket::server_peer;
            conn_handle->set_recv_timeout(0);

            conn_handle->register_recv_callback([](frame_type type, const int8 *data, shine::size_t len, net::connection *conn)->bool{
                
                if (type == websocket::e_text)
                {
                    shine::string response = parser::encode(type, data, len);
                    conn->async_send(response.data(), response.size());
                }
                else if (type == websocket::e_binary)
                {
                    shine::string response = parser::encode(type, data, len);
                    conn->async_send(response.data(), response.size());
                }

                return true;            
            });

            conn_handle->register_close_callback([](net::connection *conn){
                std::cout << "websocket_close_callback:" << conn << std::endl;
            });

            conn_handle->run(conn);
         }

        return true;
    });

    if (rc)
    {
        std::cout << "bind " << addr << "success." << endl;
        engine.run();
    }
    else
    {
        std::cout << "bind " << addr << "failed." << endl;
    }

    return 0;
}
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高性能超轻量级C++开发库及服务器编程框架 展开 收起
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