代码拉取完成,页面将自动刷新
同步操作将从 liyonghelpme/moba协议 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
#coding:utf8
import os
import json
import re
import sys
import shutil
import tempfile
print sys.path
sys.path.append(".")
#sys.path.append("protoc")
#sys.path.append("c#protoGen")
'''
{
moduleName: {
"id":name,
"methodName":1,
"methodName2": 2,
}
}
'''
pat = re.compile('message (\w+)')
#msgID = 1
moduleID = 1
msgMap = {}
newMsgMap = {}
if os.path.exists('nameMap.json'):
con = open('nameMap.json').read()
msgMap = json.loads(con)
'''
分配一个模块的 消息ID
'''
def getMsgID(moduleName):
#global msgID
#global moduleID
global msgMap
msgID = 1
for k in msgMap[moduleName]:
if k != 'id':
if msgMap[moduleName][k] >= msgID: #and k.find('Push') == -1:
msgID = msgMap[moduleName][k]+1
return msgID
'''
Push Msg ID
'''
'''
def getPushMsgID(moduleName):
global msgMap
msgID = 1000
for k in msgMap[moduleName]:
if k != 'id':
if msgMap[moduleName][k] >= msgID:
msgID = msgMap[moduleName][k]+1
return msgID
'''
'''
分配一个模块ID
'''
def getModuleID(modName):
global moduleID
global msgMap
for k in msgMap:
if msgMap[k]["id"] >= moduleID:
moduleID = msgMap[k]["id"]+1
if moduleID >= 256:
raise Exception("Module Id too Big "+modName+" "+moduleID)
return moduleID
f1 = os.listdir('protos')
#f1 = ["CommonProtoc.proto", "McpProtoc.proto"]
allProtos = []
for i in f1:
if i.find('.proto') != -1 and i.find("dump") == -1 and i.find('.swp') == -1:
modName = i.replace('.proto', '')
if msgMap.get(modName) == None and modName[0] == 'M':
msgMap[modName] = {"id":getModuleID(modName)}
#newMsgMap[modName] = {}
allProtos.append(i)
profile = open("protos/"+i).read()
#all Messsage
mat = pat.findall(profile)
for n in mat:
if msgMap.get(modName) != None and msgMap[modName].get(n) == None:
if n[:2] == 'CG' or n[:2] == 'GC':
print "Add Name is", n
#if n.find("Push") != -1:
# msgMap[modName][n] = getPushMsgID(modName)
#else:
msgMap[modName][n] = getMsgID(modName)
newMsgMap[n] = True
#检查是否有MsgName 在nameMap.json 里面但是不在 proto里 表示这个Message被删除了 可以从MsgName 中去掉
cleanMsgMap = {}
for mod in msgMap:
newMod = {}
for msg in msgMap[mod]:
if msg != 'id':
if newMsgMap.get(msg) != None:
newMod[msg] = msgMap[mod][msg]
else:
newMod["id"] = msgMap[mod]["id"]
cleanMsgMap[mod] = newMod
msgMap = cleanMsgMap
comStr = ''
for a in allProtos:
comStr += 'protos/%s ' % (a)
print "all protos"
print "CMDIs"
fullCMD = 'mono ProtoGen.exe %s protos/google/protobuf/csharp_options.proto protos/google/protobuf/descriptor.proto --proto_path=protos' % (comStr)
print fullCMD
#print comStr
os.system(fullCMD)
def Main():
if os.path.exists("temp"):
#os.system("rm -r temp")
shutil.rmtree("temp")
#os.system('cp -r protos temp')
shutil.copytree("protos", "temp")
allF = os.listdir('temp')
csharpRep = '''
import "google/protobuf/csharp_options.proto";
option (google.protobuf.csharp_file_options).namespace = "MyLib";
option (google.protobuf.csharp_file_options).umbrella_classname = "CommonProtoc";
'''
newoption = '''
option optimize_for = LITE_RUNTIME;
'''
comStr2 = ''
for p in allF:
if p.find('.dump') == -1 and p.find('.swp') == -1 and p.endswith('.proto'):
name = os.path.join('temp', p)
if not os.path.isdir(name):
con = open(name).readlines()
ncon = ''
for l in con:
#if l.find('csharp') == -1 and l.find('optimize_for') == -1:
ncon += l
#con = con.replace(csharpRep, '')
f = open(name, 'w')
f.write(ncon)
f.close()
comStr2 += name+" "
print 'cmdstr'
print comStr2
shutil.rmtree("temp")
f = os.listdir('.')
delFile = [
'Util2.cs',
'Util3.cs',
'CSharpOptions.cs',
'DescriptorProtoFile.cs',
]
for i in f:
#if i.find('.cs') != -1 and i.find(".csproj") == -1 :
if i.endswith(".cs"):
if i in delFile:
os.remove(i)
else:
#os.system('mv %s cs/%s' % (i, i))
shutil.move(i, "cs/%s" % (i))
f = open('nameMap.json', 'w')
f.write(json.dumps(msgMap, indent=4, sort_value=True, separators=(', ', ': ')))
f.close()
import GenUtilFile
GenUtilFile.GenUtil(msgMap.values())
#os.system('cp UpdateSln.py cs/')
shutil.copy2("UpdateSln.py", "cs/")
shutil.copy2("protoDll.csproj ", "cs/")
shutil.copy2("Google.ProtocolBuffersLite.dll", "cs/")
#os.system('cp protoDll.csproj cs/')
#os.system('cp Google.ProtocolBuffersLite.dll cs/')
#os.system("cp protoDll2.csproj protoDll.csproj")
os.chdir('cs')
os.system('python UpdateSln.py')
os.system('xbuild new.csproj')
os.chdir('..')
#U3D = '/Users/liyong/Desktop/allUnity/Assets/Plugins'
U3D = '../smallGameClient/Assets/Plugins'
#os.system('cp cs/obj/Debug/protoDll.dll %s' % (U3D))
shutil.copy2("cs/obj/Debug/protoDll.dll", U3D)
#U3D = '/Users/liyong/Desktop/allUnity/Assets/scripts/util'
U3D = '../smallGameClient/Assets/scripts/util'
#os.system('cp Util2.cs %s' % (U3D))
shutil.copy2("Util2.cs", U3D)
#U3D = '/Users/liyong/Desktop/allUnity/Assets/Resources'
U3D = '../smallGameClient/Assets/Resources'
#os.system('cp nameMap.json %s' % (U3D))
shutil.copy2("nameMap.json", U3D)
#Server = '/Users/liyong/Projects/SocketServer/packages'
Server = '../tankServer/packages'
#os.system('cp cs/obj/Debug/protoDll.dll %s' % (Server))
shutil.copy2("cs/obj/Debug/protoDll.dll", Server)
#Server2 = '/Users/liyong/Projects/SocketServer/SocketServer/bin/Debug'
Server2 = '../tankServer/SocketServer/bin/Debug'
#os.system('cp nameMap.json %s' % (Server2))
shutil.copy2("nameMap.json", Server2)
#os.system('cp cs/obj/Debug/protoDll.dll %s' % (Server2))
shutil.copy2("cs/obj/Debug/protoDll.dll", Server2)
f = open('Util2.cs', 'r')
con = f.read();
con = con.replace('using UnityEngine;', '')
nf = open('Util3.cs', 'w')
nf.write(con)
nf.close()
#Server3 = '/Users/liyong/Projects/SocketServer/SocketServer/Common/Util2.cs'
Server3 = '../tankServer/SocketServer/Common/Util2.cs'
#os.system('cp Util3.cs %s' % (Server3))
shutil.copy2("Util3.cs", Server3)
Main()
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。