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<Project>
<PropertyGroup>
<MonoBuild Condition="'$(MonoBuild)' == '' and '$(SolutionName)' == 'monolinker'">true</MonoBuild>
</PropertyGroup>
<PropertyGroup>
<IsReferenceAssembly Condition="'$(IsReferenceAssembly)' == '' and '$([System.IO.Path]::GetFileName($(MSBuildProjectDirectory)))' == 'ref'">true</IsReferenceAssembly>
</PropertyGroup>
<PropertyGroup Condition=" '$(IsReferenceAssembly)' == 'true' ">
<!-- Since .NET 5 reference assemblies are always produced -->
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly>
<!-- Used by Arcade to compute OutputPath, IntermediateOutputPath, etc. early in the import chain. -->
<OutDirName>$(MSBuildProjectName)/ref</OutDirName>
<!-- Don't try to publish PDBs for ref assemblies that have none. -->
<PublishWindowsPdb>false</PublishWindowsPdb>
<RunApiCompat>false</RunApiCompat>
</PropertyGroup>
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" Condition="'$(MonoBuild)' == ''" />
<!-- Still use global versions even if not using arcade. -->
<Import Project="eng/Versions.props" Condition="'$(MonoBuild)' != ''" />
<Import Project="eng/Analyzers.props" />
<PropertyGroup>
<IsPackable>false</IsPackable>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<_ToolsProjectTargets>$(ArtifactsToolsetDir)Common\Tools.proj.nuget.g.targets</_ToolsProjectTargets>
<!-- Set this to true to build against the package instead of the submodule. -->
<UseCecilPackage Condition="'$(UseCecilPackage)' == ''">false</UseCecilPackage>
<!-- No symbols are produced for ref assemblies, but some parts of the SDK still expect pdbs, so we explicitly tell it there are none. -->
<!-- Must be set after importing Arcade to override its defaults. -->
<DebugType Condition=" '$(IsReferenceAssembly)' == 'true' ">none</DebugType>
</PropertyGroup>
</Project>
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