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webgl_materials_normalmap_object_space.js 3.32 KB
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zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let renderer, scene, camera;
init();
function init() {
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( - 10, 0, 23 );
scene.add( camera );
// controls
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 10;
controls.maxDistance = 50;
controls.enablePan = false;
// ambient
scene.add( new THREE.AmbientLight( 0xffffff, 0.6 ) );
// light
const light = new THREE.PointLight( 0xffffff, 4.5, 0, 0 );
camera.add( light );
// model
new GLTFLoader().load( 'models/gltf/Nefertiti/Nefertiti.glb', function ( gltf ) {
gltf.scene.traverse( function ( child ) {
if ( child.isMesh ) {
// glTF currently supports only tangent-space normal maps.
// this model has been modified to demonstrate the use of an object-space normal map.
child.material.normalMapType = THREE.ObjectSpaceNormalMap;
// attribute normals are not required with an object-space normal map. remove them.
child.geometry.deleteAttribute( 'normal' );
//
child.material.side = THREE.DoubleSide;
child.scale.multiplyScalar( 0.5 );
// recenter
new THREE.Box3().setFromObject( child ).getCenter( child.position ).multiplyScalar( - 1 );
scene.add( child );
}
} );
render();
} );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
render();
}
function render() {
renderer.render( scene, camera );
}
}
})
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