1 Star 0 Fork 11

zheng_zn/three-weixin-demo_2

forked from three.js/three-weixin-demo 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
webgl_materials_cubemap.js 4.17 KB
一键复制 编辑 原始数据 按行查看 历史
zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats;
let camera, scene, renderer;
let pointLight;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 13;
//cubemap
const path = 'textures/cube/SwedishRoyalCastle/';
const format = '.jpg';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
const reflectionCube = new THREE.CubeTextureLoader().load( urls );
const refractionCube = new THREE.CubeTextureLoader().load( urls );
refractionCube.mapping = THREE.CubeRefractionMapping;
scene = new THREE.Scene();
scene.background = reflectionCube;
//lights
const ambient = new THREE.AmbientLight( 0xffffff, 3 );
scene.add( ambient );
pointLight = new THREE.PointLight( 0xffffff, 200 );
scene.add( pointLight );
//materials
const cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xffaa00, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
const cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xfff700, envMap: refractionCube, refractionRatio: 0.95 } );
const cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } );
//models
const objLoader = new OBJLoader();
objLoader.setPath( 'models/obj/walt/' );
objLoader.load( 'WaltHead.obj', function ( object ) {
const head = object.children[ 0 ];
head.scale.setScalar( 0.1 );
head.position.y = - 3;
head.material = cubeMaterial1;
const head2 = head.clone();
head2.position.x = - 6;
head2.material = cubeMaterial2;
const head3 = head.clone();
head3.position.x = 6;
head3.material = cubeMaterial3;
scene.add( head, head2, head3 );
} );
//renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//controls
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.enableZoom = false;
controls.enablePan = false;
controls.minPolarAngle = Math.PI / 4;
controls.maxPolarAngle = Math.PI / 1.5;
//stats
stats = new Stats();
container.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
stats.update();
}
}
})
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
JavaScript
1
https://gitee.com/zheng_zn/three-weixin-demo_2.git
[email protected]:zheng_zn/three-weixin-demo_2.git
zheng_zn
three-weixin-demo_2
three-weixin-demo_2
master

搜索帮助