代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats, loader;
let camera, scene, renderer;
let mesh;
let spotLight;
let mouseX = 0;
let mouseY = 0;
let targetX = 0;
let targetY = 0;
const windowHalfX = window.innerWidth / 2;
const windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
//
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 12;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x060708 );
// LIGHTS
scene.add( new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 ) );
spotLight = new THREE.SpotLight( 0xffffde, 200 );
spotLight.position.set( 3.5, 0, 7 );
scene.add( spotLight );
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 2048;
spotLight.shadow.mapSize.height = 2048;
spotLight.shadow.camera.near = 2;
spotLight.shadow.camera.far = 15;
spotLight.shadow.camera.fov = 40;
spotLight.shadow.bias = - 0.005;
//
const mapHeight = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg' );
const material = new THREE.MeshPhongMaterial( {
color: 0x9c6e49,
specular: 0x666666,
shininess: 25,
bumpMap: mapHeight,
bumpScale: 10
} );
loader = new GLTFLoader();
loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
createScene( gltf.scene.children[ 0 ].geometry, 1, material );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
//
stats = new Stats();
container.appendChild( stats.dom );
// EVENTS
document.addEventListener( 'mousemove', onDocumentMouseMove );
window.addEventListener( 'resize', onWindowResize );
}
function createScene( geometry, scale, material ) {
mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0.5;
mesh.scale.set( scale, scale, scale );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
}
//
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
targetX = mouseX * .001;
targetY = mouseY * .001;
if ( mesh ) {
mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
}
renderer.render( scene, camera );
}
}
})
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