代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { TIFFLoader } from 'three/examples/jsm/loaders/TIFFLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let renderer, scene, camera;
init();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set( 0, 0, 4 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
const loader = new TIFFLoader();
const geometry = new THREE.PlaneGeometry();
// uncompressed
loader.load( 'textures/tiff/crate_uncompressed.tif', function ( texture ) {
texture.colorSpace = THREE.SRGBColorSpace;
const material = new THREE.MeshBasicMaterial( { map: texture } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - 1.5, 0, 0 );
scene.add( mesh );
render();
} );
// LZW
loader.load( 'textures/tiff/crate_lzw.tif', function ( texture ) {
texture.colorSpace = THREE.SRGBColorSpace;
const material = new THREE.MeshBasicMaterial( { map: texture } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0, 0 );
scene.add( mesh );
render();
} );
// JPEG
loader.load( 'textures/tiff/crate_jpeg.tif', function ( texture ) {
texture.colorSpace = THREE.SRGBColorSpace;
const material = new THREE.MeshBasicMaterial( { map: texture } );
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 1.5, 0, 0 );
scene.add( mesh );
render();
} );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.render( scene, camera );
}
}
})
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