代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { TGALoader } from 'three/examples/jsm/loaders/TGALoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer, stats;
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 1, 5 );
scene = new THREE.Scene();
//
const loader = new TGALoader();
const geometry = new THREE.BoxGeometry();
// add box 1 - grey8 texture
const texture1 = loader.load( 'textures/crate_grey8.tga' );
texture1.colorSpace = THREE.SRGBColorSpace;
const material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
const mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.position.x = - 1;
scene.add( mesh1 );
// add box 2 - tga texture
const texture2 = loader.load( 'textures/crate_color8.tga' );
texture2.colorSpace = THREE.SRGBColorSpace;
const material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
const mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 1;
scene.add( mesh2 );
//
const ambientLight = new THREE.AmbientLight( 0xffffff, 1.5 );
scene.add( ambientLight );
const light = new THREE.DirectionalLight( 0xffffff, 2.5 );
light.position.set( 1, 1, 1 );
scene.add( light );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.enableZoom = false;
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
}
})
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