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webgl_loader_texture_hdr.js 2.80 KB
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zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
const params = {
exposure: 2.0
};
let renderer, scene, camera;
init();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = params.exposure;
scene = new THREE.Scene();
const aspect = window.innerWidth / window.innerHeight;
camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
new RGBELoader()
.load( 'textures/memorial.hdr', function ( texture, textureData ) {
//console.log( textureData );
//console.log( texture );
const material = new THREE.MeshBasicMaterial( { map: texture } );
const quad = new THREE.PlaneGeometry( 1.5 * textureData.width / textureData.height, 1.5 );
const mesh = new THREE.Mesh( quad, material );
scene.add( mesh );
render();
} );
//
const gui = new GUI();
gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
gui.open();
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const aspect = window.innerWidth / window.innerHeight;
const frustumHeight = camera.top - camera.bottom;
camera.left = - frustumHeight * aspect / 2;
camera.right = frustumHeight * aspect / 2;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.toneMappingExposure = params.exposure;
renderer.render( scene, camera );
}
}
})
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