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webgl_loader_mmd_pose.js 6.05 KB
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zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { OutlineEffect } from 'three/examples/jsm/effects/OutlineEffect.js';
import { MMDLoader } from 'three/examples/jsm/loaders/MMDLoader.js';
import { MMDAnimationHelper } from 'three/examples/jsm/animation/MMDAnimationHelper.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
var Ammo = require("three/examples/jsm/libs/ammo/index.js")
let camera, scene, renderer, effect;
let mesh, helper;
const vpds = [];
Ammo().then( function ( AmmoLib ) {
Ammo = AmmoLib;
init();
animate();
} );
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 25;
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
const ambient = new THREE.AmbientLight( 0xaaaaaa, 3 );
scene.add( ambient );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( - 1, 1, 1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
effect = new OutlineEffect( renderer );
// model
function onProgress( xhr ) {
if ( xhr.lengthComputable ) {
const percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
}
const modelFile = 'models/mmd/miku/miku_v2.pmd';
const vpdFiles = [
'models/mmd/vpds/01.vpd',
'models/mmd/vpds/02.vpd',
'models/mmd/vpds/03.vpd',
'models/mmd/vpds/04.vpd',
'models/mmd/vpds/05.vpd',
'models/mmd/vpds/06.vpd',
'models/mmd/vpds/07.vpd',
'models/mmd/vpds/08.vpd',
//'models/mmd/vpds/09.vpd',
//'models/mmd/vpds/10.vpd',
'models/mmd/vpds/11.vpd'
];
helper = new MMDAnimationHelper();
const loader = new MMDLoader();
loader.load( modelFile, function ( object ) {
mesh = object;
mesh.position.y = - 10;
scene.add( mesh );
let vpdIndex = 0;
function loadVpd() {
const vpdFile = vpdFiles[ vpdIndex ];
loader.loadVPD( vpdFile, false, function ( vpd ) {
vpds.push( vpd );
vpdIndex ++;
if ( vpdIndex < vpdFiles.length ) {
loadVpd();
} else {
initGui();
}
}, onProgress, null );
}
loadVpd();
}, onProgress, null );
//
window.addEventListener( 'resize', onWindowResize );
function initGui() {
const gui = new GUI();
const dictionary = mesh.morphTargetDictionary;
const controls = {};
const keys = [];
const poses = gui.addFolder( 'Poses' );
const morphs = gui.addFolder( 'Morphs' );
function getBaseName( s ) {
return s.slice( s.lastIndexOf( '/' ) + 1 );
}
function initControls() {
for ( const key in dictionary ) {
controls[ key ] = 0.0;
}
controls.pose = - 1;
for ( let i = 0; i < vpdFiles.length; i ++ ) {
controls[ getBaseName( vpdFiles[ i ] ) ] = false;
}
}
function initKeys() {
for ( const key in dictionary ) {
keys.push( key );
}
}
function initPoses() {
const files = { default: - 1 };
for ( let i = 0; i < vpdFiles.length; i ++ ) {
files[ getBaseName( vpdFiles[ i ] ) ] = i;
}
poses.add( controls, 'pose', files ).onChange( onChangePose );
}
function initMorphs() {
for ( const key in dictionary ) {
morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
}
}
function onChangeMorph() {
for ( let i = 0; i < keys.length; i ++ ) {
const key = keys[ i ];
const value = controls[ key ];
mesh.morphTargetInfluences[ i ] = value;
}
}
function onChangePose() {
const index = parseInt( controls.pose );
if ( index === - 1 ) {
mesh.pose();
} else {
helper.pose( mesh, vpds[ index ] );
}
}
initControls();
initKeys();
initPoses();
initMorphs();
onChangeMorph();
onChangePose();
poses.open();
morphs.open();
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
effect.render( scene, camera );
}
}
})
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