代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OutlineEffect } from 'three/examples/jsm/effects/OutlineEffect.js';
import { MMDLoader } from 'three/examples/jsm/loaders/MMDLoader.js';
import { MMDAnimationHelper } from 'three/examples/jsm/animation/MMDAnimationHelper.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
var Ammo = require("three/examples/jsm/libs/ammo/index.js")
let mesh, camera, scene, renderer, effect;
let helper;
let ready = false;
const clock = new THREE.Clock();
const startButton = document.getElementById( 'startButton' );
startButton.addEventListener( 'click', function () {
Ammo().then( function () {
init();
animate();
} );
} );
function init() {
const overlay = document.getElementById( 'overlay' );
overlay.remove();
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
scene.add( new THREE.PolarGridHelper( 30, 0 ) );
const listener = new THREE.AudioListener();
camera.add( listener );
scene.add( camera );
const ambient = new THREE.AmbientLight( 0xaaaaaa, 3 );
scene.add( ambient );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( - 1, 1, 1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
effect = new OutlineEffect( renderer );
// model
function onProgress( xhr ) {
if ( xhr.lengthComputable ) {
const percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
}
const modelFile = 'models/mmd/miku/miku_v2.pmd';
const vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
const cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
const audioFile = 'models/mmd/audios/wavefile_short.mp3';
const audioParams = { delayTime: 160 * 1 / 30 };
helper = new MMDAnimationHelper();
const loader = new MMDLoader();
loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
mesh = mmd.mesh;
helper.add( mesh, {
animation: mmd.animation,
physics: true
} );
loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
helper.add( camera, {
animation: cameraAnimation
} );
new THREE.AudioLoader().load( audioFile, function ( buffer ) {
const audio = new THREE.Audio( listener ).setBuffer( buffer );
helper.add( audio, audioParams );
scene.add( mesh );
ready = true;
}, onProgress, null );
}, onProgress, null );
}, onProgress, null );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
if ( ready ) {
helper.update( clock.getDelta() );
}
effect.render( scene, camera );
}
}
})
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