代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer;
const container = document.querySelector( '#container' );
// Configure and create Draco decoder.
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
dracoLoader.setDecoderConfig( { type: 'js' } );
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
camera.position.set( 3, 0.25, 3 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x443333 );
scene.fog = new THREE.Fog( 0x443333, 1, 4 );
// Ground
const plane = new THREE.Mesh(
new THREE.PlaneGeometry( 8, 8 ),
new THREE.MeshPhongMaterial( { color: 0xcbcbcb, specular: 0x101010 } )
);
plane.rotation.x = - Math.PI / 2;
plane.position.y = 0.03;
plane.receiveShadow = true;
scene.add( plane );
// Lights
const hemiLight = new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 );
scene.add( hemiLight );
const spotLight = new THREE.SpotLight();
spotLight.intensity = 7;
spotLight.angle = Math.PI / 16;
spotLight.penumbra = 0.5;
spotLight.castShadow = true;
spotLight.position.set( - 1, 1, 1 );
scene.add( spotLight );
dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
geometry.computeVertexNormals();
const material = new THREE.MeshStandardMaterial( { color: 0xa5a5a5 } );
const mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
// Release decoder resources.
dracoLoader.dispose();
} );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
render();
requestAnimationFrame( animate );
}
function render() {
const timer = Date.now() * 0.0003;
camera.position.x = Math.sin( timer ) * 0.5;
camera.position.z = Math.cos( timer ) * 0.5;
camera.lookAt( 0, 0.1, 0 );
renderer.render( scene, camera );
}
}
})
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