代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { ColladaLoader } from 'three/examples/jsm/loaders/ColladaLoader.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats, clock, controls;
let camera, scene, renderer, mixer;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 10, - 15 );
scene = new THREE.Scene();
clock = new THREE.Clock();
// collada
const loader = new ColladaLoader();
loader.load( './models/collada/stormtrooper/stormtrooper.dae', function ( collada ) {
const avatar = collada.scene;
const animations = avatar.animations;
mixer = new THREE.AnimationMixer( avatar );
mixer.clipAction( animations[ 0 ] ).play();
scene.add( avatar );
} );
//
const gridHelper = new THREE.GridHelper( 10, 20, 0xc1c1c1, 0x8d8d8d );
scene.add( gridHelper );
//
const ambientLight = new THREE.AmbientLight( 0xffffff, 0.6 );
scene.add( ambientLight );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( 1.5, 1, - 1.5 );
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.screenSpacePanning = true;
controls.minDistance = 5;
controls.maxDistance = 40;
controls.target.set( 0, 2, 0 );
controls.update();
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
const delta = clock.getDelta();
if ( mixer !== undefined ) {
mixer.update( delta );
}
renderer.render( scene, camera );
}
}
})
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