代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { ThreeMFLoader } from 'three/examples/jsm/loaders/3MFLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer;
init();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set( - 50, 40, 50 );
scene.add( camera );
//
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 100, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( - 0, 40, 50 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 50;
dirLight.shadow.camera.bottom = - 25;
dirLight.shadow.camera.left = - 25;
dirLight.shadow.camera.right = 25;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 200;
dirLight.shadow.mapSize.set( 1024, 1024 );
scene.add( dirLight );
// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
//
const manager = new THREE.LoadingManager();
const loader = new ThreeMFLoader( manager );
loader.load( './models/3mf/truck.3mf', function ( object ) {
object.rotation.set( - Math.PI / 2, 0, 0 ); // z-up conversion
object.traverse( function ( child ) {
child.castShadow = true;
} );
scene.add( object );
} );
//
manager.onLoad = function () {
render();
};
//
const ground = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0xcbcbcb, depthWrite: false } ) );
ground.rotation.x = - Math.PI / 2;
ground.position.y = 11;
ground.receiveShadow = true;
scene.add( ground );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild( renderer.domElement );
//
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 50;
controls.maxDistance = 200;
controls.enablePan = false;
controls.target.set( 0, 20, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
render();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
}
})
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