代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { RectAreaLightHelper } from 'three/examples/jsm/helpers/RectAreaLightHelper.js';
import { RectAreaLightUniformsLib } from 'three/examples/jsm/lights/RectAreaLightUniformsLib.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let renderer, scene, camera;
let stats, meshKnot;
init();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 5, - 15 );
scene = new THREE.Scene();
RectAreaLightUniformsLib.init();
const rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
rectLight1.position.set( - 5, 5, 5 );
scene.add( rectLight1 );
const rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
rectLight2.position.set( 0, 5, 5 );
scene.add( rectLight2 );
const rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
rectLight3.position.set( 5, 5, 5 );
scene.add( rectLight3 );
scene.add( new RectAreaLightHelper( rectLight1 ) );
scene.add( new RectAreaLightHelper( rectLight2 ) );
scene.add( new RectAreaLightHelper( rectLight3 ) );
const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
const matStdFloor = new THREE.MeshStandardMaterial( { color: 0xbcbcbc, roughness: 0.1, metalness: 0 } );
const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
scene.add( mshStdFloor );
const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
meshKnot = new THREE.Mesh( geoKnot, matKnot );
meshKnot.position.set( 0, 5, 0 );
scene.add( meshKnot );
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.target.copy( meshKnot.position );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
stats = new Stats();
document.body.appendChild( stats.dom );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = ( window.innerWidth / window.innerHeight );
camera.updateProjectionMatrix();
}
function animation( time ) {
meshKnot.rotation.y = time / 1000;
renderer.render( scene, camera );
stats.update();
}
}
})
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