1 Star 0 Fork 11

zheng_zn/three-weixin-demo_2

forked from three.js/three-weixin-demo 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
webgl_lightprobe_cubecamera.js 3.24 KB
一键复制 编辑 原始数据 按行查看 历史
zhangjin 提交于 2024-04-02 15:17 +08:00 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { LightProbeHelper } from 'three/examples/jsm/helpers/LightProbeHelper.js';
import { LightProbeGenerator } from 'three/examples/jsm/lights/LightProbeGenerator.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let renderer, scene, camera, cubeCamera;
let lightProbe;
init();
function init() {
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 0, 30 );
const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
// controls
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 10;
controls.maxDistance = 50;
controls.enablePan = false;
// probe
lightProbe = new THREE.LightProbe();
scene.add( lightProbe );
// envmap
const genCubeUrls = function ( prefix, postfix ) {
return [
prefix + 'px' + postfix, prefix + 'nx' + postfix,
prefix + 'py' + postfix, prefix + 'ny' + postfix,
prefix + 'pz' + postfix, prefix + 'nz' + postfix
];
};
const urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
scene.background = cubeTexture;
cubeCamera.update( renderer, scene );
lightProbe.copy( LightProbeGenerator.fromCubeRenderTarget( renderer, cubeRenderTarget ) );
scene.add( new LightProbeHelper( lightProbe, 5 ) );
render();
} );
// listener
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
render();
}
function render() {
renderer.render( scene, camera );
}
}
})
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
JavaScript
1
https://gitee.com/zheng_zn/three-weixin-demo_2.git
[email protected]:zheng_zn/three-weixin-demo_2.git
zheng_zn
three-weixin-demo_2
three-weixin-demo_2
master

搜索帮助