1 Star 0 Fork 11

zheng_zn/three-weixin-demo_2

forked from three.js/three-weixin-demo 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
webgl_interactive_points.js 5.48 KB
一键复制 编辑 原始数据 按行查看 历史
zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
const vertexshader = `
attribute float size;
attribute vec3 customColor;
varying vec3 vColor;
void main() {
vColor = customColor;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 300.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
`
const fragmentshader = `
uniform vec3 color;
uniform sampler2D pointTexture;
uniform float alphaTest;
varying vec3 vColor;
void main() {
gl_FragColor = vec4( color * vColor, 1.0 );
gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
if ( gl_FragColor.a < alphaTest ) discard;
}
`
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let renderer, scene, camera, stats;
let particles;
const PARTICLE_SIZE = 20;
let raycaster, intersects;
let pointer, INTERSECTED;
init();
animate();
function init() {
const container = document.getElementById( 'container' );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 250;
//
let boxGeometry = new THREE.BoxGeometry( 200, 200, 200, 16, 16, 16 );
// if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
boxGeometry.deleteAttribute( 'normal' );
boxGeometry.deleteAttribute( 'uv' );
boxGeometry = BufferGeometryUtils.mergeVertices( boxGeometry );
//
const positionAttribute = boxGeometry.getAttribute( 'position' );
const colors = [];
const sizes = [];
const color = new THREE.Color();
for ( let i = 0, l = positionAttribute.count; i < l; i ++ ) {
color.setHSL( 0.01 + 0.1 * ( i / l ), 1.0, 0.5 );
color.toArray( colors, i * 3 );
sizes[ i ] = PARTICLE_SIZE * 0.5;
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', positionAttribute );
geometry.setAttribute( 'customColor', new THREE.Float32BufferAttribute( colors, 3 ) );
geometry.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1 ) );
//
const material = new THREE.ShaderMaterial( {
uniforms: {
color: { value: new THREE.Color( 0xffffff ) },
pointTexture: { value: new THREE.TextureLoader().load( 'textures/sprites/disc.png' ) },
alphaTest: { value: 0.9 }
},
vertexShader:vertexshader,
fragmentShader:fragmentshader
} );
//
particles = new THREE.Points( geometry, material );
scene.add( particles );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
raycaster = new THREE.Raycaster();
pointer = new THREE.Vector2();
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
document.addEventListener( 'pointermove', onPointerMove );
}
function onPointerMove( event ) {
pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
particles.rotation.x += 0.0005;
particles.rotation.y += 0.001;
const geometry = particles.geometry;
const attributes = geometry.attributes;
raycaster.setFromCamera( pointer, camera );
intersects = raycaster.intersectObject( particles );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].index ) {
attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE;
INTERSECTED = intersects[ 0 ].index;
attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE * 1.25;
attributes.size.needsUpdate = true;
}
} else if ( INTERSECTED !== null ) {
attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE;
attributes.size.needsUpdate = true;
INTERSECTED = null;
}
renderer.render( scene, camera );
}
}
})
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
JavaScript
1
https://gitee.com/zheng_zn/three-weixin-demo_2.git
[email protected]:zheng_zn/three-weixin-demo_2.git
zheng_zn
three-weixin-demo_2
three-weixin-demo_2
master

搜索帮助