代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
//this.canvas.dispatchEvent(web_e)
document.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer, controls, stats;
let mesh;
const amount = parseInt( window.location.search.slice( 1 ) ) || 10;
const count = Math.pow( amount, 3 );
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2( 1, 1 );
const color = new THREE.Color();
const white = new THREE.Color().setHex( 0xffffff );
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( amount, amount, amount );
camera.lookAt( 0, 0, 0 );
scene = new THREE.Scene();
const light = new THREE.HemisphereLight( 0xffffff, 0x888888, 3 );
light.position.set( 0, 1, 0 );
scene.add( light );
const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
mesh = new THREE.InstancedMesh( geometry, material, count );
let i = 0;
const offset = ( amount - 1 ) / 2;
const matrix = new THREE.Matrix4();
for ( let x = 0; x < amount; x ++ ) {
for ( let y = 0; y < amount; y ++ ) {
for ( let z = 0; z < amount; z ++ ) {
matrix.setPosition( offset - x, offset - y, offset - z );
mesh.setMatrixAt( i, matrix );
mesh.setColorAt( i, color );
i ++;
}
}
}
scene.add( mesh );
//
const gui = new GUI();
gui.add( mesh, 'count', 0, count );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.enableDamping = true;
controls.enableZoom = false;
controls.enablePan = false;
stats = new Stats();
document.body.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
document.addEventListener( 'mousemove', onMouseMove );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function animate() {
requestId = requestAnimationFrame( animate );
controls.update();
raycaster.setFromCamera( mouse, camera );
const intersection = raycaster.intersectObject( mesh );
if ( intersection.length > 0 ) {
const instanceId = intersection[ 0 ].instanceId;
mesh.getColorAt( instanceId, color );
if ( color.equals( white ) ) {
mesh.setColorAt( instanceId, color.setHex( Math.random() * 0xffffff ) );
mesh.instanceColor.needsUpdate = true;
}
}
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
}
})
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