代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { FirstPersonControls } from 'three/examples/jsm/controls/FirstPersonControls.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, controls, scene, renderer, stats;
let mesh, geometry, material, clock;
const worldWidth = 128, worldDepth = 128;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
camera.position.y = 200;
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xaaccff );
scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
geometry.rotateX( - Math.PI / 2 );
const position = geometry.attributes.position;
position.usage = THREE.DynamicDrawUsage;
for ( let i = 0; i < position.count; i ++ ) {
const y = 35 * Math.sin( i / 2 );
position.setY( i, y );
}
const texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 5, 5 );
texture.colorSpace = THREE.SRGBColorSpace;
material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new FirstPersonControls( camera, renderer.domElement );
controls.movementSpeed = 500;
controls.lookSpeed = 0.1;
stats = new Stats();
document.body.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
const delta = clock.getDelta();
const time = clock.getElapsedTime() * 10;
const position = geometry.attributes.position;
for ( let i = 0; i < position.count; i ++ ) {
const y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
position.setY( i, y );
}
position.needsUpdate = true;
controls.update( delta );
renderer.render( scene, camera );
}
}
})
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