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webgl_effects_peppersghost.js 3.34 KB
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zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { PeppersGhostEffect } from 'three/examples/jsm/effects/PeppersGhostEffect.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container;
let camera, scene, renderer, effect;
let group;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
scene = new THREE.Scene();
group = new THREE.Group();
scene.add( group );
// Cube
const geometry = new THREE.BoxGeometry().toNonIndexed(); // ensure unique vertices for each triangle
const position = geometry.attributes.position;
const colors = [];
const color = new THREE.Color();
// generate for each side of the cube a different color
for ( let i = 0; i < position.count; i += 6 ) {
color.setHex( Math.random() * 0xffffff );
// first face
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
// second face
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
}
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
const material = new THREE.MeshBasicMaterial( { vertexColors: true } );
for ( let i = 0; i < 10; i ++ ) {
const cube = new THREE.Mesh( geometry, material );
cube.position.x = Math.random() * 2 - 1;
cube.position.y = Math.random() * 2 - 1;
cube.position.z = Math.random() * 2 - 1;
cube.scale.multiplyScalar( Math.random() + 0.5 );
group.add( cube );
}
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
effect = new PeppersGhostEffect( renderer );
effect.setSize( window.innerWidth, window.innerHeight );
effect.cameraDistance = 5;
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
group.rotation.y += 0.01;
effect.render( scene, camera );
}
}
})
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three-weixin-demo_2
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