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webgl_effects_parallaxbarrier.js 3.92 KB
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zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { ParallaxBarrierEffect } from 'three/examples/jsm/effects/ParallaxBarrierEffect.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, camera, scene, renderer, effect;
const spheres = [];
let mouseX = 0;
let mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 3;
const path = 'textures/cube/pisa/';
const format = '.png';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
const textureCube = new THREE.CubeTextureLoader().load( urls );
scene = new THREE.Scene();
scene.background = textureCube;
const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
for ( let i = 0; i < 500; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 10 - 5;
mesh.position.y = Math.random() * 10 - 5;
mesh.position.z = Math.random() * 10 - 5;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
scene.add( mesh );
spheres.push( mesh );
}
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
const width = window.innerWidth || 2;
const height = window.innerHeight || 2;
effect = new ParallaxBarrierEffect( renderer );
effect.setSize( width, height );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 100;
mouseY = ( event.clientY - windowHalfY ) / 100;
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
}
function render() {
const timer = 0.0001 * Date.now();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
for ( let i = 0, il = spheres.length; i < il; i ++ ) {
const sphere = spheres[ i ];
sphere.position.x = 5 * Math.cos( timer + i );
sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
}
effect.render( scene, camera );
}
}
})
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