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webgl_effects_ascii.js 3.31 KB
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zhangjin 提交于 2024-04-02 16:29 . .
import * as THREE from 'three';
const {
document,
window,
requestAnimationFrame,
cancelAnimationFrame,
Event0,
HTMLCanvasElement
} = THREE.DHTML;
import {
AsciiEffect
} from 'three/examples/jsm/effects/AsciiEffect.js';
import {
TrackballControls
} from 'three/examples/jsm/controls/TrackballControls.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if (this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 0)
},
webgl_touch(e) {
const web_e = Event0.fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, controls, scene, renderer, effect;
let sphere, plane;
const start = Date.now();
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color(0, 0, 0);
const pointLight1 = new THREE.PointLight(0xffffff, 3, 0, 0);
pointLight1.position.set(500, 500, 500);
scene.add(pointLight1);
const pointLight2 = new THREE.PointLight(0xffffff, 1, 0, 0);
pointLight2.position.set(-500, -500, -500);
scene.add(pointLight2);
sphere = new THREE.Mesh(new THREE.SphereGeometry(200, 20, 10), new THREE.MeshPhongMaterial({
flatShading: true
}));
scene.add(sphere);
// Plane
plane = new THREE.Mesh(new THREE.PlaneGeometry(400, 400), new THREE.MeshBasicMaterial({
color: 0xe0e0e0
}));
plane.position.y = -200;
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
effect = new AsciiEffect(renderer, ' .:-+*=%@#', {
invert: true
});
effect.setSize(window.innerWidth, window.innerHeight);
effect.domElement.style.color = 'white';
effect.domElement.style.backgroundColor = 'black';
document.body.appendChild(effect.domElement);
controls = new TrackballControls(camera, effect.domElement);
//
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
effect.setSize(window.innerWidth, window.innerHeight);
}
//
function animate() {
requestId = requestAnimationFrame(animate);
render();
}
function render() {
const timer = Date.now() - start;
sphere.position.y = Math.abs(Math.sin(timer * 0.002)) * 150;
sphere.rotation.x = timer * 0.0003;
sphere.rotation.z = timer * 0.0002;
controls.update();
effect.render(scene, camera);
}
}
})
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