代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
const vertexshader= `
attribute float visible;
varying float vVisible;
attribute vec3 vertColor;
varying vec3 vColor;
void main() {
vColor = vertColor;
vVisible = visible;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`
const fragmentshader = `
varying float vVisible;
varying vec3 vColor;
void main() {
if ( vVisible > 0.0 ) {
gl_FragColor = vec4( vColor, 1.0 );
} else {
discard;
}
}`
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer, stats;
let geometry, mesh;
const numLat = 100;
const numLng = 200;
let numLinesCulled = 0;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 3.5;
stats = new Stats();
document.body.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
addLines( 1.0 );
const hideLinesButton = document.getElementById( 'hideLines' );
hideLinesButton.addEventListener( 'click', hideLines );
const showAllLinesButton = document.getElementById( 'showAllLines' );
showAllLinesButton.addEventListener( 'click', showAllLines );
}
function addLines( radius ) {
geometry = new THREE.BufferGeometry();
const linePositions = new Float32Array( numLat * numLng * 3 * 2 );
const lineColors = new Float32Array( numLat * numLng * 3 * 2 );
const visible = new Float32Array( numLat * numLng * 2 );
for ( let i = 0; i < numLat; ++ i ) {
for ( let j = 0; j < numLng; ++ j ) {
const lat = ( Math.random() * Math.PI ) / 50.0 + i / numLat * Math.PI;
const lng = ( Math.random() * Math.PI ) / 50.0 + j / numLng * 2 * Math.PI;
const index = i * numLng + j;
linePositions[ index * 6 + 0 ] = 0;
linePositions[ index * 6 + 1 ] = 0;
linePositions[ index * 6 + 2 ] = 0;
linePositions[ index * 6 + 3 ] = radius * Math.sin( lat ) * Math.cos( lng );
linePositions[ index * 6 + 4 ] = radius * Math.cos( lat );
linePositions[ index * 6 + 5 ] = radius * Math.sin( lat ) * Math.sin( lng );
const color = new THREE.Color( 0xffffff );
color.setHSL( lat / Math.PI, 1.0, 0.2 );
lineColors[ index * 6 + 0 ] = color.r;
lineColors[ index * 6 + 1 ] = color.g;
lineColors[ index * 6 + 2 ] = color.b;
color.setHSL( lat / Math.PI, 1.0, 0.7 );
lineColors[ index * 6 + 3 ] = color.r;
lineColors[ index * 6 + 4 ] = color.g;
lineColors[ index * 6 + 5 ] = color.b;
// non-0 is visible
visible[ index * 2 + 0 ] = 1.0;
visible[ index * 2 + 1 ] = 1.0;
}
}
geometry.setAttribute( 'position', new THREE.BufferAttribute( linePositions, 3 ) );
geometry.setAttribute( 'vertColor', new THREE.BufferAttribute( lineColors, 3 ) );
geometry.setAttribute( 'visible', new THREE.BufferAttribute( visible, 1 ) );
geometry.computeBoundingSphere();
const shaderMaterial = new THREE.ShaderMaterial( {
vertexShader: vertexshader,
fragmentShader:fragmentshader
} );
mesh = new THREE.LineSegments( geometry, shaderMaterial );
scene.add( mesh );
updateCount();
}
function updateCount() {
const str = '1 draw call, ' + numLat * numLng + ' lines, ' + numLinesCulled + ' culled (<a target="_blank" href="http://callum.com">author</a>)';
document.getElementById( 'title' ).innerHTML = str.replace( /\B(?=(\d{3})+(?!\d))/g, ',' );
}
function hideLines() {
for ( let i = 0; i < geometry.attributes.visible.array.length; i += 2 ) {
if ( Math.random() > 0.75 ) {
if ( geometry.attributes.visible.array[ i + 0 ] ) {
++ numLinesCulled;
}
geometry.attributes.visible.array[ i + 0 ] = 0;
geometry.attributes.visible.array[ i + 1 ] = 0;
}
}
geometry.attributes.visible.needsUpdate = true;
updateCount();
}
function showAllLines() {
numLinesCulled = 0;
for ( let i = 0; i < geometry.attributes.visible.array.length; i += 2 ) {
geometry.attributes.visible.array[ i + 0 ] = 1;
geometry.attributes.visible.array[ i + 1 ] = 1;
}
geometry.attributes.visible.needsUpdate = true;
updateCount();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
const time = Date.now() * 0.001;
mesh.rotation.x = time * 0.25;
mesh.rotation.y = time * 0.5;
stats.update();
renderer.render( scene, camera );
}
}
})
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