代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let container, stats;
let camera, scene, renderer;
let parent_node;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 9000;
scene = new THREE.Scene();
const geometry = new THREE.BufferGeometry();
const material = new THREE.LineBasicMaterial( { vertexColors: true } );
const indices = [];
const positions = [];
const colors = [];
let next_positions_index = 0;
//
const iteration_count = 4;
const rangle = 60 * Math.PI / 180.0;
function add_vertex( v ) {
if ( next_positions_index == 0xffff ) console.error( 'Too many points.' );
positions.push( v.x, v.y, v.z );
colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
return next_positions_index ++;
}
// simple Koch curve
function snowflake_iteration( p0, p4, depth ) {
if ( -- depth < 0 ) {
const i = next_positions_index - 1; // p0 already there
add_vertex( p4 );
indices.push( i, i + 1 );
return;
}
const v = p4.clone().sub( p0 );
const v_tier = v.clone().multiplyScalar( 1 / 3 );
const p1 = p0.clone().add( v_tier );
const angle = Math.atan2( v.y, v.x ) + rangle;
const length = v_tier.length();
const p2 = p1.clone();
p2.x += Math.cos( angle ) * length;
p2.y += Math.sin( angle ) * length;
const p3 = p0.clone().add( v_tier ).add( v_tier );
snowflake_iteration( p0, p1, depth );
snowflake_iteration( p1, p2, depth );
snowflake_iteration( p2, p3, depth );
snowflake_iteration( p3, p4, depth );
}
function snowflake( points, loop, x_offset ) {
for ( let iteration = 0; iteration != iteration_count; iteration ++ ) {
add_vertex( points[ 0 ] );
for ( let p_index = 0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {
snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );
}
if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );
// translate input curve for next iteration
for ( let p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {
points[ p_index ].x += x_offset;
}
}
}
let y = 0;
snowflake(
[
new THREE.Vector3( 0, y, 0 ),
new THREE.Vector3( 500, y, 0 )
],
false, 600
);
y += 600;
snowflake(
[
new THREE.Vector3( 0, y, 0 ),
new THREE.Vector3( 250, y + 400, 0 ),
new THREE.Vector3( 500, y, 0 )
],
true, 600
);
y += 600;
snowflake(
[
new THREE.Vector3( 0, y, 0 ),
new THREE.Vector3( 500, y, 0 ),
new THREE.Vector3( 500, y + 500, 0 ),
new THREE.Vector3( 0, y + 500, 0 )
],
true, 600
);
y += 1000;
snowflake(
[
new THREE.Vector3( 250, y, 0 ),
new THREE.Vector3( 500, y, 0 ),
new THREE.Vector3( 250, y, 0 ),
new THREE.Vector3( 250, y + 250, 0 ),
new THREE.Vector3( 250, y, 0 ),
new THREE.Vector3( 0, y, 0 ),
new THREE.Vector3( 250, y, 0 ),
new THREE.Vector3( 250, y - 250, 0 ),
new THREE.Vector3( 250, y, 0 )
],
false, 600
);
//
geometry.setIndex( indices );
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
geometry.computeBoundingSphere();
const lineSegments = new THREE.LineSegments( geometry, material );
lineSegments.position.x -= 1200;
lineSegments.position.y -= 1200;
parent_node = new THREE.Object3D();
parent_node.add( lineSegments );
scene.add( parent_node );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestId = requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
const time = Date.now() * 0.001;
parent_node.rotation.z = time * 0.5;
renderer.render( scene, camera );
}
}
})
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。