代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import Stats from 'three/examples/jsm/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let mixer;
const clock = new THREE.Clock();
const container = document.getElementById('container');
const stats = new Stats();
container.appendChild(stats.dom);
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
const scene = new THREE.Scene();
var AmbientLight = new THREE.AmbientLight(0xffffff,1)
scene.add(AmbientLight)
///////////////////
/*
var spotLight = new THREE.SpotLight(0xaaaaaa, 1) //聚光灯
spotLight.position.set(0, 0, 10)
spotLight.lookAt(scene.position)
scene.add(spotLight)*/
//
/*
var directionalLight = new THREE.DirectionalLight(0xaaaaaa, 1) //方向光
directionalLight.position.set(0, 0, 10)
directionalLight.lookAt(scene.position)
scene.add(directionalLight)*/
scene.background = new THREE.Color( 0xbfe3dd );
scene.environment = pmremGenerator.fromScene( new RoomEnvironment( renderer ), 0.04 ).texture;
const camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(5, 2, 8);
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)(camera, renderer.domElement);
controls.target.set(0, 0.5, 0);
controls.update();
controls.enablePan = true;
controls.enableDamping = true;
const dracoLoader = this.dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('jsm/libs/draco/gltf/');
const loader = new GLTFLoader();
loader.setDRACOLoader(dracoLoader);
//loader.load('https://statics.jiuqianqu.com/btwc-file/20230222/1677055512471.glb', function (gltf) {
loader.load('models/gltf/LittlestTokyo.glb', function (gltf) {
//console.error("xxxxxxx",gltf)
/* gltf.scene.traverse(function (child) {
if (child.isMesh) {
child.frustumCulled = false;
//模型阴影
child.castShadow = true;
//模型自发光
child.material.emissive = child.material.color;
child.material.emissiveMap = child.material.map;
}
})*/
const model = gltf.scene;
model.position.set(1, 1, 0);
model.scale.set(0.01, 0.01, 0.01);
scene.add(model);
mixer = new THREE.AnimationMixer(model);
mixer.clipAction(gltf.animations[0]).play();
animate();
},null, function (e) {
console.error(e);
});
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
function animate() {
requestId = requestAnimationFrame(animate);
const delta = clock.getDelta();
mixer.update(delta);
controls.update();
// //stats.update();
renderer.render(scene, camera);
}
}
})
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