1 Star 0 Fork 11

zheng_zn/three-weixin-demo_2

forked from three.js/three-weixin-demo 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
misc_exporter_ply.js 5.53 KB
一键复制 编辑 原始数据 按行查看 历史
zhangjin 提交于 2024-04-02 15:17 . .
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { PLYExporter } from 'three/examples/jsm/exporters/PLYExporter.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let scene, camera, renderer, exporter, mesh;
const params = {
exportASCII: exportASCII,
exportBinaryBigEndian: exportBinaryBigEndian,
exportBinaryLittleEndian: exportBinaryLittleEndian
};
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 4, 2, 4 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 4, 20 );
exporter = new PLYExporter();
//
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( 0, 20, 10 );
directionalLight.castShadow = true;
directionalLight.shadow.camera.top = 2;
directionalLight.shadow.camera.bottom = - 2;
directionalLight.shadow.camera.left = - 2;
directionalLight.shadow.camera.right = 2;
scene.add( directionalLight );
// ground
const ground = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { color: 0xcbcbcb, depthWrite: false } ) );
ground.rotation.x = - Math.PI / 2;
ground.receiveShadow = true;
scene.add( ground );
const grid = new THREE.GridHelper( 40, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
// export mesh
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshPhongMaterial( { vertexColors: true } );
// color vertices based on vertex positions
const colors = geometry.getAttribute( 'position' ).array.slice();
for ( let i = 0, l = colors.length; i < l; i ++ ) {
if ( colors[ i ] > 0 ) colors[ i ] = 0.5;
else colors[ i ] = 0;
}
geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3, false ) );
mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.position.y = 0.5;
scene.add( mesh );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
document.body.appendChild( renderer.domElement );
//
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
const gui = new GUI();
gui.add( params, 'exportASCII' ).name( 'Export PLY (ASCII)' );
gui.add( params, 'exportBinaryBigEndian' ).name( 'Export PLY (Binary BE)' );
gui.add( params, 'exportBinaryLittleEndian' ).name( 'Export PLY (Binary LE)' );
gui.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function exportASCII() {
exporter.parse( mesh, function ( result ) {
saveString( result, 'box.ply' );
} );
}
function exportBinaryBigEndian() {
exporter.parse( mesh, function ( result ) {
saveArrayBuffer( result, 'box.ply' );
}, { binary: true } );
}
function exportBinaryLittleEndian() {
exporter.parse( mesh, function ( result ) {
saveArrayBuffer( result, 'box.ply' );
}, { binary: true, littleEndian: true } );
}
const link = document.createElement( 'a' );
link.style.display = 'none';
document.body.appendChild( link );
function save( blob, filename ) {
link.href = URL.createObjectURL( blob );
link.download = filename;
link.click();
}
function saveString( text, filename ) {
save( new Blob( [ text ], { type: 'text/plain' } ), filename );
}
function saveArrayBuffer( buffer, filename ) {
save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
}
}
})
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
JavaScript
1
https://gitee.com/zheng_zn/three-weixin-demo_2.git
[email protected]:zheng_zn/three-weixin-demo_2.git
zheng_zn
three-weixin-demo_2
three-weixin-demo_2
master

搜索帮助