代码拉取完成,页面将自动刷新
同步操作将从 three.js/three-weixin-demo 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import * as THREE from 'three';
const {
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { DRACOExporter } from 'three/examples/jsm/exporters/DRACOExporter.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let scene, camera, renderer, exporter, mesh;
const params = {
export: exportFile
};
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 4, 2, 4 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 4, 20 );
exporter = new DRACOExporter();
//
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( 0, 20, 10 );
directionalLight.castShadow = true;
directionalLight.shadow.camera.top = 2;
directionalLight.shadow.camera.bottom = - 2;
directionalLight.shadow.camera.left = - 2;
directionalLight.shadow.camera.right = 2;
scene.add( directionalLight );
// ground
const ground = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { color: 0xbbbbbb, depthWrite: false } ) );
ground.rotation.x = - Math.PI / 2;
ground.receiveShadow = true;
scene.add( ground );
const grid = new THREE.GridHelper( 40, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
// export mesh
const geometry = new THREE.TorusKnotGeometry( 0.75, 0.2, 200, 30 );
const material = new THREE.MeshPhongMaterial( { color: 0x00ff00 } );
mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.position.y = 1.5;
scene.add( mesh );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
document.body.appendChild( renderer.domElement );
//
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.target.set( 0, 1.5, 0 );
controls.update();
//
window.addEventListener( 'resize', onWindowResize );
const gui = new GUI();
gui.add( params, 'export' ).name( 'Export DRC' );
gui.open();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function exportFile() {
const result = exporter.parse( mesh );
saveArrayBuffer( result, 'file.drc' );
}
const link = document.createElement( 'a' );
link.style.display = 'none';
document.body.appendChild( link );
function save( blob, filename ) {
link.href = URL.createObjectURL( blob );
link.download = filename;
link.click();
}
function saveArrayBuffer( buffer, filename ) {
save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
}
}
})
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