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kgameserver.sln 868 Bytes
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qykings 提交于 2014-09-02 16:23 . new file: SGameSocket.cpp

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kgameserver", "kgameserver.vcxproj", "{C4DAC3FA-D103-4D8F-ABE7-9AEC4FD41038}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C4DAC3FA-D103-4D8F-ABE7-9AEC4FD41038}.Debug|Win32.ActiveCfg = Debug|Win32
{C4DAC3FA-D103-4D8F-ABE7-9AEC4FD41038}.Debug|Win32.Build.0 = Debug|Win32
{C4DAC3FA-D103-4D8F-ABE7-9AEC4FD41038}.Release|Win32.ActiveCfg = Release|Win32
{C4DAC3FA-D103-4D8F-ABE7-9AEC4FD41038}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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