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cmake_minimum_required(VERSION 3.5)
project(MyShapez VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Multimedia)
set(PROJECT_SOURCES
main.cpp
WindowControl.cpp
WindowControl.h
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(MyShapez
MANUAL_FINALIZATION
${PROJECT_SOURCES}
config.h
res.qrc
Hub.h Hub.cpp
Scene.h Scene.cpp
PlayScene.h PlayScene.cpp
GameMap.h GameMap.cpp
Shape.h
Trash.h Trash.cpp
RoundScene.h RoundScene.cpp
ChooseScene.h ChooseScene.cpp
StartScene.h StartScene.cpp
WinScene.h WinScene.cpp
HelpScene.h HelpScene.cpp
timer.cpp timer.h
shopscene.h shopscene.cpp shopscene.ui
Belt.cpp Belt.h building.cpp building.h Cutter.cpp Cutter.h
vec.h
miner.cpp miner.h
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET MyShapez APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(MyShapez SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(MyShapez
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(MyShapez PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
target_link_libraries(MyShapez PRIVATE Qt${QT_VERSION_MAJOR}::Multimedia)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.MyShapez)
endif()
set_target_properties(MyShapez PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS MyShapez
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(MyShapez)
endif()
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