代码拉取完成,页面将自动刷新
同步操作将从 Micro/鸟飞类游戏 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import {ResourceLoader} from "./js/base/ResourceLoader.js";
import {Background} from "./js/runtime/Background.js";
import {DataStore} from "./js/base/DataStore.js";
import {Director} from "./js/Director.js";
import {Land} from "./js/runtime/Land.js";
import Birds from "./js/player/Birds.js";
export class Main {
constructor() {
this.canvas = document.getElementById('game');
this.ctx = this.canvas.getContext('2d');
this.dataStore = DataStore.getInstance();
this.director = Director.getInstance();
const loader = ResourceLoader.create();
loader.onLoaded(map => this.onResourceFirstLoaded(map));
}
onResourceFirstLoaded(map) {
this.dataStore.ctx = this.ctx;
this.dataStore.res = map;
this.init();
}
init() {
// let background = new Background(this.dataStore.ctx, this.dataStore.res.get('background'));
this.dataStore
.put('pencils', [])
.put('background', Background)
.put('land', Land)
.put('birds', Birds)
this.director.isGameOver = false;
this.registerEvent();
this.director.createPencil();
this.director.run();
}
registerEvent() {
this.canvas.addEventListener('touchstart', e => {
e.preventDefault();
if (this.director.isGameOver) {
this.init();
} else {
this.director.birdsEvent();
}
})
}
}
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