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ONScripter_animation.cpp 16.67 KB
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只要998 提交于 2020-04-21 07:04 . 20200419
/* -*- C++ -*-
*
* ONScripter_animation.cpp - Methods to manipulate AnimationInfo
*
* Copyright (c) 2001-2020 Ogapee. All rights reserved.
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ONScripter.h"
#define DEFAULT_CURSOR_WAIT ":l/3,160,2;cursor0.bmp"
#define DEFAULT_CURSOR_NEWPAGE ":l/3,160,2;cursor1.bmp"
int ONScripter::calcDurationToNextAnimation()
{
int min = 0; // minimum next time
for (int i=0 ; i<3 ; i++){
AnimationInfo *anim = &tachi_info[i];
if (anim->visible && anim->is_animatable){
if (min == 0 || min > anim->next_time)
min = anim->next_time;
}
}
for (int i=MAX_SPRITE_NUM-1 ; i>=0 ; i--){
AnimationInfo *anim = &sprite_info[i];
if (anim->visible && anim->is_animatable){
if (min == 0 || min > anim->next_time)
min = anim->next_time;
}
}
if (!textgosub_label &&
(clickstr_state == CLICK_WAIT || clickstr_state == CLICK_NEWPAGE)){
AnimationInfo *anim = &cursor_info[0]; // CLICK_WAIT
if (clickstr_state == CLICK_NEWPAGE)
anim = &cursor_info[1];
if (anim->visible && anim->is_animatable){
if (min == 0 || min > anim->next_time)
min = anim->next_time;
}
}
#ifdef USE_LUA
if (lua_handler.is_animatable && !script_h.isExternalScript()){
if (min == 0 || min > lua_handler.next_time)
min = lua_handler.next_time;
}
#endif
return min;
}
void ONScripter::proceedAnimation(int current_time)
{
for (int i=0 ; i<3 ; i++)
if (tachi_info[i].proceedAnimation(current_time))
flushDirect(tachi_info[i].pos, refreshMode());
for (int i=MAX_SPRITE_NUM-1 ; i>=0 ; i--)
if (sprite_info[i].proceedAnimation(current_time))
flushDirect(sprite_info[i].pos, refreshMode());
#ifdef USE_LUA
if (lua_handler.is_animatable && !script_h.isExternalScript()){
int tmp_event_mode = event_mode;
int tmp_next_time = next_time;
int tmp_string_buffer_offset = string_buffer_offset;
char *current = script_h.getCurrent();
while (lua_handler.next_time <= current_time){
if (lua_handler.isCallbackEnabled(LUAHandler::LUA_ANIMATION))
if (lua_handler.callFunction(true, "animation"))
errorAndExit( lua_handler.error_str );
if (lua_handler.duration_time <= 0){
lua_handler.next_time = current_time;
break;
}
// exit the loop not to decrease the performance
do{
lua_handler.next_time += lua_handler.duration_time;
}
while (lua_handler.next_time <= current_time);
}
script_h.setCurrent(current);
readToken();
string_buffer_offset = tmp_string_buffer_offset;
next_time = tmp_next_time;
event_mode = tmp_event_mode;
}
#endif
if (!textgosub_label &&
(clickstr_state == CLICK_WAIT || clickstr_state == CLICK_NEWPAGE)){
AnimationInfo *anim = &cursor_info[0]; // CLICK_WAIT
if (clickstr_state == CLICK_NEWPAGE)
anim = &cursor_info[1];
if (anim->proceedAnimation(current_time)){
SDL_Rect dst_rect = anim->pos;
if (!anim->abs_flag){
dst_rect.x += sentence_font.x() * screen_ratio1 / screen_ratio2;
dst_rect.y += sentence_font.y() * screen_ratio1 / screen_ratio2;
}
flushDirect( dst_rect, refreshMode());
}
}
}
void ONScripter::setupAnimationInfo( AnimationInfo *anim, FontInfo *info )
{
if (anim->trans_mode != AnimationInfo::TRANS_STRING &&
anim->file_name && anim->surface_name &&
strcmp(anim->file_name, anim->surface_name) == 0 &&
((!anim->mask_file_name && !anim->mask_surface_name) ||
(anim->mask_file_name && anim->mask_surface_name &&
strcmp(anim->mask_file_name, anim->mask_surface_name) == 0))) return;
anim->deleteSurface();
anim->abs_flag = true;
anim->surface_name = new char[ strlen(anim->file_name) + 1 ];
strcpy( anim->surface_name, anim->file_name );
if (anim->mask_file_name){
anim->mask_surface_name = new char[ strlen(anim->mask_file_name) + 1 ];
strcpy( anim->mask_surface_name, anim->mask_file_name );
}
if ( anim->trans_mode == AnimationInfo::TRANS_STRING ){
FontInfo f_info = sentence_font;
if (info) f_info = *info;
f_info.enc = &script_h.enc;
f_info.rubyon_flag = anim->is_ruby_drawable;
if ( anim->font_size_xy[0] >= 0 ){ // in case of Sprite, not rclick menu
f_info.setTateyokoMode(0);
f_info.top_xy[0] = anim->orig_pos.x;
f_info.top_xy[1] = anim->orig_pos.y;
if (anim->font_pitch[0] >= 0){
f_info.font_size_xy[0] = anim->font_size_xy[0];
f_info.pitch_xy[0] = anim->font_pitch[0];
}
if (anim->font_pitch[1] >= 0){
f_info.font_size_xy[1] = anim->font_size_xy[1];
f_info.pitch_xy[1] = anim->font_pitch[1];
}
f_info.ttf_font[0] = NULL;
f_info.ttf_font[1] = NULL;
if (anim->is_single_line){
openFont(&f_info);
f_info.setLineArea(anim->file_name);
}
f_info.clear();
}
if (f_info.ttf_font[0] == NULL)
f_info.openFont( font_file, screen_ratio1, screen_ratio2 );
SDL_Rect pos;
if (anim->is_tight_region){
drawString( anim->file_name, anim->color_list[ anim->current_cell ], &f_info, false, NULL, &pos );
}
else{
int xy_bak[2];
xy_bak[0] = f_info.xy[0];
xy_bak[1] = f_info.xy[1];
int xy[2] = {0, 0};
f_info.setXY(f_info.num_xy[0]-1, f_info.num_xy[1]-1);
pos = f_info.calcUpdatedArea(xy, screen_ratio1, screen_ratio2);
f_info.xy[0] = xy_bak[0];
f_info.xy[1] = xy_bak[1];
}
if (info != NULL){
info->xy[0] = f_info.xy[0];
info->xy[1] = f_info.xy[1];
}
anim->orig_pos.w = pos.w;
anim->orig_pos.h = pos.h;
anim->scalePosWH( screen_ratio1, screen_ratio2 );
anim->allocImage( anim->pos.w*anim->num_of_cells, anim->pos.h, texture_format );
anim->fill( 0, 0, 0, 0 );
f_info.top_xy[0] = f_info.top_xy[1] = 0;
for ( int i=0 ; i<anim->num_of_cells ; i++ ){
f_info.clear();
drawString( anim->file_name, anim->color_list[i], &f_info, false, NULL, NULL, anim );
f_info.top_xy[0] += anim->orig_pos.w;
}
}
else{
bool has_alpha;
int location;
SDL_Surface *surface = loadImage(anim->file_name, anim->is_flipped, &has_alpha, &location, &anim->default_alpha);
if (script_h.enc.getEncoding() == Encoding::CODE_UTF8 && has_alpha)
anim->trans_mode = AnimationInfo::TRANS_ALPHA;
SDL_Surface *surface_m = NULL;
if (anim->trans_mode == AnimationInfo::TRANS_MASK)
surface_m = loadImage(anim->mask_file_name, anim->is_flipped);
surface = anim->setupImageAlpha(surface, surface_m, has_alpha);
if (surface &&
((screen_ratio2 != screen_ratio1) ||
(script_h.screen_width == 640 && anim->is_2x)) &&
(!disable_rescale_flag || location == BaseReader::ARCHIVE_TYPE_NONE))
{
SDL_Surface *src_s = surface;
int w = src_s->w * screen_ratio1 / screen_ratio2;
int h = src_s->h * screen_ratio1 / screen_ratio2;
if (script_h.screen_width == 640 && anim->is_2x){
// workaround to deal with hard-coded 2x mode
w /= 2;
h /= 2;
anim->orig_pos.w /= 2;
anim->orig_pos.h /= 2;
if (anim->orig_pos.w == 0) anim->orig_pos.w = 1;
if (anim->orig_pos.h == 0) anim->orig_pos.h = 1;
}
if (w == 0) w = 1;
if (h == 0) h = 1;
SDL_PixelFormat *fmt = image_surface->format;
surface = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h,
fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask );
resizeSurface(src_s, surface);
SDL_FreeSurface(src_s);
}
anim->setImage( surface, texture_format );
if ( surface_m ) SDL_FreeSurface(surface_m);
}
}
void ONScripter::parseTaggedString( AnimationInfo *anim )
{
if (anim->image_name == NULL) return;
anim->removeTag();
int i;
char *buffer = anim->image_name;
anim->num_of_cells = 1;
anim->trans_mode = trans_mode;
anim->is_2x = false;
anim->is_flipped = false;
if ( buffer[0] == ':' ){
while (*++buffer == ' ');
if (buffer[0] == 'b'){
anim->is_2x = true;
buffer++;
}
if (buffer[0] == 'f'){
anim->is_flipped = true;
buffer++;
}
if ( buffer[0] == 'a' ){
anim->trans_mode = AnimationInfo::TRANS_ALPHA;
buffer++;
}
else if ( buffer[0] == 'l' ){
anim->trans_mode = AnimationInfo::TRANS_TOPLEFT;
buffer++;
}
else if ( buffer[0] == 'r' ){
anim->trans_mode = AnimationInfo::TRANS_TOPRIGHT;
buffer++;
}
else if ( buffer[0] == 'c' ){
anim->trans_mode = AnimationInfo::TRANS_COPY;
buffer++;
}
else if ( buffer[0] == 's' ){
anim->trans_mode = AnimationInfo::TRANS_STRING;
buffer++;
anim->num_of_cells = 0;
if ( *buffer == '/' ){
buffer++;
script_h.getNext();
script_h.pushCurrent( buffer );
anim->font_size_xy[0] = script_h.readInt();
anim->font_size_xy[1] = script_h.readInt();
anim->font_pitch[0] = anim->font_size_xy[0];
anim->font_pitch[1] = anim->font_size_xy[1];
if ( script_h.getEndStatus() & ScriptHandler::END_COMMA ){
anim->font_pitch[0] += script_h.readInt();
if ( script_h.getEndStatus() & ScriptHandler::END_COMMA ){
script_h.readInt(); // 0 ... normal, 1 ... no anti-aliasing, 2 ... Fukuro
}
}
buffer = script_h.getNext();
script_h.popCurrent();
}
else{
anim->font_size_xy[0] = sentence_font.font_size_xy[0];
anim->font_size_xy[1] = sentence_font.font_size_xy[1];
anim->font_pitch[0] = sentence_font.pitch_xy[0];
anim->font_pitch[1] = sentence_font.pitch_xy[1];
}
while(buffer[0] != '#' && buffer[0] != '\0') buffer++;
i=0;
while( buffer[i] == '#' ){
anim->num_of_cells++;
i += 7;
}
anim->color_list = new uchar3[ anim->num_of_cells ];
for ( i=0 ; i<anim->num_of_cells ; i++ ){
readColor( &anim->color_list[i], buffer );
buffer += 7;
}
}
else if ( buffer[0] == 'm' ){
anim->trans_mode = AnimationInfo::TRANS_MASK;
char *start = ++buffer;
while(buffer[0] != ';' && buffer[0] != 0x0a && buffer[0] != '\0') buffer++;
if (buffer[0] == ';')
setStr( &anim->mask_file_name, start, buffer-start );
}
else if ( buffer[0] == '#' ){
anim->trans_mode = AnimationInfo::TRANS_DIRECT;
readColor( &anim->direct_color, buffer );
buffer += 7;
}
else if ( buffer[0] == '!' ){
anim->trans_mode = AnimationInfo::TRANS_PALLETTE;
buffer++;
anim->pallette_number = getNumberFromBuffer( (const char**)&buffer );
}
if (anim->trans_mode != AnimationInfo::TRANS_STRING)
while(buffer[0] != '/' && buffer[0] != ';' && buffer[0] != '\0') buffer++;
}
if ( buffer[0] == '/' && anim->trans_mode != AnimationInfo::TRANS_STRING){
buffer++;
anim->num_of_cells = getNumberFromBuffer( (const char**)&buffer );
if ( anim->num_of_cells == 0 ){
fprintf( stderr, "ONScripter::parseTaggedString The number of cells is 0\n");
return;
}
anim->duration_list = new int[ anim->num_of_cells ];
if (*buffer == ','){
buffer++;
if ( *buffer == '<' ){
buffer++;
for ( i=0 ; i<anim->num_of_cells ; i++ ){
anim->duration_list[i] = getNumberFromBuffer( (const char**)&buffer );
buffer++;
}
}
else{
anim->duration_list[0] = getNumberFromBuffer( (const char**)&buffer );
for ( i=1 ; i<anim->num_of_cells ; i++ )
anim->duration_list[i] = anim->duration_list[0];
}
anim->next_time = SDL_GetTicks() + anim->duration_list[0];
buffer++;
anim->loop_mode = *buffer++ - '0'; // 3...no animation
}
else{
for ( i=0 ; i<anim->num_of_cells ; i++ )
anim->duration_list[i] = 0;
anim->loop_mode = 3; // 3...no animation
}
if ( anim->loop_mode != 3 ) anim->is_animatable = true;
while(buffer[0] != ';' && buffer[0] != '\0') buffer++;
}
if ( buffer[0] == ';' && anim->trans_mode != AnimationInfo::TRANS_STRING) buffer++;
if ( anim->trans_mode == AnimationInfo::TRANS_STRING && buffer[0] == '$' ){
script_h.pushCurrent( buffer );
setStr( &anim->file_name, script_h.readStr() );
script_h.popCurrent();
}
else{
setStr( &anim->file_name, buffer );
}
}
void ONScripter::drawTaggedSurface( SDL_Surface *dst_surface, AnimationInfo *anim, SDL_Rect &clip )
{
SDL_Rect poly_rect = anim->pos;
if ( !anim->abs_flag ){
poly_rect.x += sentence_font.x() * screen_ratio1 / screen_ratio2;
poly_rect.y += sentence_font.y() * screen_ratio1 / screen_ratio2;
}
if (!anim->affine_flag)
anim->blendOnSurface( dst_surface, poly_rect.x, poly_rect.y, clip, layer_alpha_buf, anim->trans );
else
anim->blendOnSurface2( dst_surface, poly_rect.x, poly_rect.y, clip, layer_alpha_buf, anim->trans );
}
void ONScripter::stopAnimation( int click )
{
int no;
if ( textgosub_label ) return;
if ( click == CLICK_WAIT ) no = 0;
else if ( click == CLICK_NEWPAGE ) no = 1;
else return;
if (cursor_info[no].image_surface == NULL) return;
SDL_Rect dst_rect = cursor_info[ no ].pos;
if ( !cursor_info[ no ].abs_flag ){
dst_rect.x += sentence_font.x() * screen_ratio1 / screen_ratio2;
dst_rect.y += sentence_font.y() * screen_ratio1 / screen_ratio2;
}
flushDirect( dst_rect, refreshMode() );
}
void ONScripter::loadCursor(int no, const char *str, int x, int y, bool abs_flag)
{
AnimationInfo *ai = &cursor_info[no];
if (str){
ai->setImageName( str );
}
else{
if (no == 0) ai->setImageName( DEFAULT_CURSOR_WAIT );
else ai->setImageName( DEFAULT_CURSOR_NEWPAGE );
}
ai->orig_pos.x = x;
ai->orig_pos.y = y;
ai->scalePosXY( screen_ratio1, screen_ratio2 );
parseTaggedString( ai );
setupAnimationInfo( ai );
if ( filelog_flag )
script_h.findAndAddLog( script_h.log_info[ScriptHandler::FILE_LOG], ai->file_name, true ); // a trick for save file
ai->abs_flag = abs_flag;
if ( ai->image_surface )
ai->visible = true;
else
ai->remove();
if (str == NULL){
if (no == 0) ai->deleteImageName();
else ai->deleteImageName();
}
}
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