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biomes.config.dev.yaml 896 Bytes
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Nick Cooper 提交于 2023-08-11 15:35 . First commit
# See src/server/shared/config.ts for config definition!
playerChatRadius: 100
# Adjusted websocket connection in local development.
wsZrpcTtlMs: 20000
wsZrpcHeartbeatTtlMs: 20000
wsZrpcHeartbeatReconnectMs: 10000
wsZrpcHeartbeatStartupReconnectMs: 20000
# With only a single sync server locally, starting up many gremlins has a
# noticeable performance impact.
gremlinStartingArea: [[500, 75, 500], [500, 75, 500]]
gremlinsPopulation: 1
gremlinsWaitBeforeInitialConnectRangeMs: [5_000, 10_000]
gremlinsWaitBeforeReconnectRangeMs: [5_000, 10_000]
gremlinsDisconnectAfterMs: 300_000
# Speed up the local gaia clock rate
gaiaClockMultiplier: 20.0
# Spawn NPCs sooner rather than later on local dev.
animaSpawnTickTimeMs: 10
# Only one process here, so will be lower than in production.
animaGlobalSpawnLimit: 2000
# Faster flush periods for local map generation.
mapTileFlushPeriodMs: 60000
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