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Pfz.Phone.csproj 8.68 KB
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deu2019 提交于 2020-06-09 22:44 . commit
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D81F6628-88B5-4F59-9CEB-61CE9B03F6BA}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Pfz</RootNamespace>
<AssemblyName>Pfz</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<TargetFrameworkProfile>WindowsPhone71</TargetFrameworkProfile>
<TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
<SilverlightApplication>false</SilverlightApplication>
<ValidateXaml>true</ValidateXaml>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\temp\Pfz.ClassLibraries\Phone\</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>c:\temp\Pfz.ClassLibraries\Phone\Pfz.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\temp\Pfz.ClassLibraries\Phone\</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>c:\temp\Pfz.ClassLibraries\Phone\Pfz.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Windows" />
<Reference Include="system" />
<Reference Include="System.Core" />
<Reference Include="System.Xml" />
<Reference Include="System.Net" />
<Reference Include="mscorlib.extensions" />
</ItemGroup>
<ItemGroup>
<Compile Include="Caching\GCUtils.cs" />
<Compile Include="Caching\IGarbageCollectionAware.cs" />
<Compile Include="Caching\IReference.cs" />
<Compile Include="Caching\IReferenceData.cs" />
<Compile Include="Caching\Reference.cs" />
<Compile Include="Caching\ReferenceData.cs" />
<Compile Include="Caching\ThreadUnsafeReference.cs" />
<Compile Include="Caching\WeakHashSet.cs" />
<Compile Include="Collections\AutoTrimDictionary.cs" />
<Compile Include="Collections\AutoTrimHashSet.cs" />
<Compile Include="Collections\ImmutableArray.cs" />
<Compile Include="Collections\IReadOnlyDictionary.cs" />
<Compile Include="DataTypes\Date.cs" />
<Compile Include="DataTypes\EnumWrapper.cs" />
<Compile Include="DataTypes\IValueContainer.cs" />
<Compile Include="DataTypes\PasswordString.cs" />
<Compile Include="DataTypes\Time.cs" />
<Compile Include="DisplayNameAttribute.cs" />
<Compile Include="DisposeAssurer.cs" />
<Compile Include="DisposeAssurerBase.cs" />
<Compile Include="Disposer.cs" />
<Compile Include="Extensions\PfzAttributeExtensions.cs" />
<Compile Include="Extensions\PfzDictionaryExtensions.cs" />
<Compile Include="Extensions\PfzDisplayNameExtensions.cs" />
<Compile Include="Extensions\PfzDisposeExtensions.cs" />
<Compile Include="Extensions\PfzMethodInfoExtensions.cs" />
<Compile Include="Extensions\PfzParameterInfoExtensions.cs" />
<Compile Include="Extensions\PfzStreamExtensions.cs" />
<Compile Include="Extensions\PfzTypeExtensions.cs" />
<Compile Include="FastDynamicDelegate.cs" />
<Compile Include="FastMethodCallDelegate.cs" />
<Compile Include="IAdvancedDisposable.cs" />
<Compile Include="IExceptionAwareDisposable.cs" />
<Compile Include="PhoneSpecific\HashSet.cs" />
<Compile Include="PhoneSpecific\InternalWeakDelegate.cs" />
<Compile Include="PhoneSpecific\NetworkStream.cs" />
<Compile Include="PhoneSpecific\ReadOnlyException.cs" />
<Compile Include="PhoneSpecific\Serializable.cs" />
<Compile Include="PhoneSpecific\TcpClient.cs" />
<Compile Include="PhoneSpecific\ThreadUnsafeReferenceSlim.cs" />
<Compile Include="PhoneSpecific\WeakDictionary.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ReferenceComparer.cs" />
<Compile Include="ReflectionHelper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Remoting\BufferedWriteStream.cs" />
<Compile Include="Remoting\DisposableTcpConnection.cs" />
<Compile Include="Remoting\IConnection.cs" />
<Compile Include="Serialization\BinaryBuiltIn\ArraySerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\BooleanArraySerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\BooleanSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\ByteArraySerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\ByteSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\DateTimeSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\DBNullSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\DoubleSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\Int32Serializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\Int64Serializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\PairSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\StringSerializer.cs" />
<Compile Include="Serialization\BinaryBuiltIn\TypeByIdSerializer.cs" />
<Compile Include="Serialization\ConfigurableBinarySerializer.cs" />
<Compile Include="Serialization\ConfigurableSerializerBase.cs" />
<Compile Include="Serialization\DeserializationIdGenerator.cs" />
<Compile Include="Serialization\IItemSerializer.cs" />
<Compile Include="Serialization\ItemSerializer.cs" />
<Compile Include="Serialization\ItemSerializerReference.cs" />
<Compile Include="Serialization\SerializationReference.cs" />
<Compile Include="Threading\Cooperative\IValueProducerStackSaver.cs" />
<Compile Include="Threading\Cooperative\StackSaver.cs" />
<Compile Include="Threading\Cooperative\UnsafeStackSaver.cs" />
<Compile Include="Threading\Disposers\YieldReadLock.cs" />
<Compile Include="Threading\Disposers\YieldUpgradeableLock.cs" />
<Compile Include="Threading\Disposers\YieldWriteLock.cs" />
<Compile Include="Threading\EnumeratorAction.cs" />
<Compile Include="Threading\IEventWait.cs" />
<Compile Include="Threading\IRunnable.cs" />
<Compile Include="Threading\IteratorDisposedException.cs" />
<Compile Include="Threading\ManagedAutoResetEvent.cs" />
<Compile Include="Threading\ManagedManualResetEvent.cs" />
<Compile Include="Threading\ManagedSemaphore.cs" />
<Compile Include="Threading\ReaderWriterSafeDisposable.cs" />
<Compile Include="Threading\Runnable.cs" />
<Compile Include="Threading\RunnableRunner.cs" />
<Compile Include="Threading\ThreadSafeDisposable.cs" />
<Compile Include="Threading\ThreadSafeExceptionAwareDisposable.cs" />
<Compile Include="Threading\TicksOrIncrement.cs" />
<Compile Include="Threading\UnlimitedThreadPool.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Threading\Unsafe\UnsafeNonStackingTimer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Threading\Unsafe\UnsafeRunnableRunner.cs" />
<Compile Include="Threading\YieldReaderWriterLock.cs" />
<Compile Include="Threading\YieldReaderWriterLockSlim.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Pfz.snk" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" />
<ProjectExtensions />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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