1 Star 0 Fork 5

xiaoSM/3D麻将

forked from cymheart/3D麻将 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
QiPai.Editor.csproj 36.63 KB
一键复制 编辑 原始数据 按行查看 历史
cymheart2016 提交于 2019-02-23 17:59 . ok
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{91B098AC-3A5E-83F6-61CF-998A1163606B}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectGenerator>VSTU</UnityProjectGenerator>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2018.3.4f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_4;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0;NET_LEGACY;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_POST_PROCESSING_STACK_V2;</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_4;UNITY_2018_3;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0;NET_LEGACY;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_POST_PROCESSING_STACK_V2;</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Managed/UnityEngine/UnityEngine">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.BaselibModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.FileSystemHttpModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SpatialTrackingModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.StyleSheetsModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TextCoreModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TimelineModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VFXModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEditor">
<HintPath>D:\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="Managed/Unity.Locator">
<HintPath>D:\Unity\Editor\Data\Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Timeline">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GoogleAudioSpatializer">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpatialTracking">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>D:/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="TexturePackerImporter">
<HintPath>Assets/codeandweb.com/Editor/TexturePackerImporter.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>Assets/DOTween/DOTween43.dll</HintPath>
</Reference>
<Reference Include="DOTween46">
<HintPath>Assets/DOTween/DOTween46.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>Assets/DOTween/DOTween50.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>Assets/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Advertisements">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Runtime/UnityEngine.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Advertisements.Editor">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Runtime/UnityEngine.Advertisements.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>D:/MyDocuments/UnityProjects/QiPai/Library/PackageCache/[email protected]/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>D:\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="QiPai.csproj">
<Project>{B90ACB20-CBE4-A335-4EF3-F82A1D908C21}</Project>
<Name>QiPai</Name>
</ProjectReference>
<ProjectReference Include="Unity.PackageManagerUI.Editor.csproj">
<Project>{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}</Project>
<Name>Unity.PackageManagerUI.Editor</Name>
</ProjectReference>
<ProjectReference Include="Unity.CollabProxy.Editor.csproj">
<Project>{C12CEEC6-100C-58A2-DE36-314E4DE5E40B}</Project>
<Name>Unity.CollabProxy.Editor</Name>
</ProjectReference>
<ProjectReference Include="Unity.AssetBundleBrowser.Editor.csproj">
<Project>{01B441AF-88CF-005F-B176-75F0E9BDF74E}</Project>
<Name>Unity.AssetBundleBrowser.Editor</Name>
</ProjectReference>
<ProjectReference Include="Unity.Analytics.DataPrivacy.csproj">
<Project>{D6E266C6-3D1F-28C8-9FEB-2A01E44DBF77}</Project>
<Name>Unity.Analytics.DataPrivacy</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\AutoSelected.cs" />
<Compile Include="Assets\Editor\CreateAssetbundles.cs" />
<Compile Include="Assets\Editor\CreateCustomFont.cs" />
<Compile Include="Assets\Editor\EditorPlayAnimation.cs" />
<Compile Include="Assets\Editor\FbxAnimListPostprocessor.cs" />
<Compile Include="Assets\Editor\HandAnimationTimeSetting.cs" />
<Compile Include="Assets\Editor\HandShadowShaderInfo.cs" />
<Compile Include="Assets\Editor\MyFirstWindow.cs" />
<Compile Include="Assets\Editor\PlayerInspector.cs" />
<Compile Include="Assets\Editor\SaveSprite.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\AssetBundles-Browser-master\Editor\Unity.AssetBundleBrowser.Editor.asmdef" />
<None Include="Assets\DOTween\DOTween.XML" />
<None Include="Assets\DOTween\DOTween43.xml" />
<None Include="Assets\DOTween\DOTween46.xml" />
<None Include="Assets\DOTween\DOTween50.xml" />
<None Include="Assets\DOTween\Editor\DOTweenEditor.XML" />
<None Include="Assets\DOTween\readme.txt" />
<None Include="Assets\MahjongRes\config\Data\AudioSettingData.txt" />
<None Include="Assets\MahjongRes\config\Data\HandActionSpeed.txt" />
<None Include="Assets\MahjongRes\config\Data\PrefabSettingData.txt" />
<None Include="Assets\MahjongRes\config\Data\ScreenFitSettingData.txt" />
<None Include="Assets\MahjongRes\config\Data\SpriteSettingData.txt" />
<None Include="Assets\MahjongRes\shaders\2DRain.shader" />
<None Include="Assets\MahjongRes\shaders\Common.cginc" />
<None Include="Assets\MahjongRes\shaders\FBM.cginc" />
<None Include="Assets\MahjongRes\shaders\Feature.cginc" />
<None Include="Assets\MahjongRes\shaders\Framework2D.cginc" />
<None Include="Assets\MahjongRes\shaders\Framework3D.cginc" />
<None Include="Assets\MahjongRes\shaders\Framework3D_DefaultRender.cginc" />
<None Include="Assets\MahjongRes\shaders\Framework3D_Terrain.cginc" />
<None Include="Assets\MahjongRes\shaders\Hash.cginc" />
<None Include="Assets\MahjongRes\shaders\Math.cginc" />
<None Include="Assets\MahjongRes\shaders\NewImageImageShader.shader" />
<None Include="Assets\MahjongRes\shaders\NewUnlitShader2.shader" />
<None Include="Assets\MahjongRes\shaders\NewlShader.shader" />
<None Include="Assets\MahjongRes\shaders\Noise.cginc" />
<None Include="Assets\MahjongRes\shaders\SDF.cginc" />
<None Include="Assets\MahjongRes\shaders\normalShader.shader" />
<None Include="Assets\Resources\AudioData.txt" />
<None Include="Assets\Resources\BlurShader.shader" />
<None Include="Assets\Resources\DefineData.txt" />
<None Include="Assets\Resources\DoubleRotateMask.shader" />
<None Include="Assets\Resources\HandActionSpeed.txt" />
<None Include="Assets\Resources\OutlineShader.shader" />
<None Include="Assets\Resources\RotateMaskShader.shader" />
<None Include="Assets\Resources\ShadowShader.shader" />
<None Include="Assets\Resources\TexRoundRectMaskShader.shader" />
<None Include="Assets\Resources\mjShader.shader" />
<None Include="Assets\Shader\Default Grey.shader" />
<None Include="Assets\Shader\DefaultGrey.shader" />
<None Include="Assets\Shader\Diffuse Texture.shader" />
<None Include="Assets\Shader\DrawOccupied.shader" />
<None Include="Assets\Shader\DrawOutline1.shader" />
<None Include="Assets\Shader\DrawOutline4.shader" />
<None Include="Assets\Shader\DrawOutline5.shader" />
<None Include="Assets\Shader\NewImageEffectShader.shader" />
<None Include="Assets\Shader\NewUnlitShader.shader" />
<None Include="Assets\Shader\OutLinePostEffectX2.shader" />
<None Include="Assets\Shader\OutlinePrePass.shader" />
<None Include="Assets\Shader\OutlinePrePass2.shader" />
<None Include="Assets\Shader\ParticleAdd.shader" />
<None Include="Assets\Shader\Rounded.shader" />
<None Include="Assets\Shader\TexAlpha.shader" />
<None Include="Assets\Shader\TexAlphaAdd.shader" />
<None Include="Assets\Shader\TexAlphaMul.shader" />
<None Include="Assets\Shader\UIAlphaShader.shader" />
<None Include="Assets\Shaders\0.Shader框架示例.shader" />
<None Include="Assets\Shaders\1.基础单色Shader.shader" />
<None Include="Assets\Shaders\2.材质颜色设置&amp;开启光照.shader" />
<None Include="Assets\Shaders\3.简单的可调漫反射光照.shader" />
<None Include="Assets\Shaders\4.光照材质完备beta版.shader" />
<None Include="Assets\Shaders\5.简单的纹理载入Shader.shader" />
<None Include="Assets\Shaders\6.光照材质完备正式版Shader.shader" />
<None Include="Assets\StreamingAssets\UnityEngine.AIModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ARModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.AccessibilityModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.AnimationModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.AssetBundleModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.AudioModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ClothModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ClusterInputModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ClusterRendererModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.CoreModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.CrashReportingModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.DirectorModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.GameCenterModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.GridModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.IMGUIModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ImageConversionModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.InputModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.JSONSerializeModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ParticleSystemModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ParticlesLegacyModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.PerformanceReportingModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.Physics2DModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.PhysicsModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.ScreenCaptureModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.SharedInternalsModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.SpriteMaskModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.SpriteShapeModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.StyleSheetsModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.TerrainModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.TerrainPhysicsModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.TextRenderingModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.TilemapModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UIElementsModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UIModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UNETModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UnityAnalyticsModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UnityConnectModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UnityWebRequestAudioModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UnityWebRequestModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UnityWebRequestTextureModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.UnityWebRequestWWWModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.VRModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.VehiclesModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.VideoModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.WebModule.xml" />
<None Include="Assets\StreamingAssets\UnityEngine.WindModule.xml" />
<None Include="Assets\codeandweb.com\Editor\SettingsTexturePackerImporter.txt" />
<None Include="Assets\codeandweb.com\Readme.txt" />
<None Include="Assets\link.xml" />
<None Include="Assets\mcs.rsp" />
<None Include="Packages\com.unity.analytics\DataPrivacy\Unity.Analytics.DataPrivacy.asmdef" />
<None Include="Packages\com.unity.analytics\Tests\Editor\Unity.Analytics.StandardEvents\Unity.Analytics.StandardEvents.EditorTests.asmdef" />
<None Include="Packages\com.unity.analytics\Tests\Runtime\DataPrivacy\Unity.Analytics.DataPrivacy.Tests.asmdef" />
<None Include="Packages\com.unity.assetbundlebrowser\Tests\Editor\Unity.AssetBundleBrowser.Editor.Tests.asmdef" />
<None Include="Packages\com.unity.collab-proxy\Editor\Resources\Styles\CollabHistoryCommon.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Resources\Styles\CollabHistoryDark.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Resources\Styles\CollabHistoryLight.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Unity.CollabProxy.Editor.asmdef" />
<None Include="Packages\com.unity.collab-proxy\Tests\Editor\Unity.CollabProxy.EditorTests.asmdef" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageAddFromUrlField.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerToolbar.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchToolbar.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageStatusBar.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Unity.PackageManagerUI.Editor.asmdef" />
<None Include="Packages\com.unity.package-manager-ui\Tests\Editor\Unity.PackageManagerUI.EditorTests.asmdef" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/SMxiaoyao/Mahjong3D.git
[email protected]:SMxiaoyao/Mahjong3D.git
SMxiaoyao
Mahjong3D
3D麻将
master

搜索帮助