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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameDesigner</RootNamespace>
<AssemblyName>GameDesigner</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;SERVICE WINDOWS NO_PROFILER TEST CLOSE_ILR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>2</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\Debug\GameDesigner.xml</DocumentationFile>
<RegisterForComInterop>false</RegisterForComInterop>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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