diff --git a/strings/strings.zh-CN.json b/strings/strings.zh-CN.json index 3befbc6fe7a7e437ae222f93324d5ba96b8ab744..0fa37cf73b512bfe2d08a61d324b2cb3f39380a5 100644 --- a/strings/strings.zh-CN.json +++ b/strings/strings.zh-CN.json @@ -477,7 +477,7 @@ "event_scandal7": "TRANS:Constant negative news has depressed the population in a scandal called \"Newsgate\".", "event_scandal8": "TRANS:A scandal about a scandal has caused a scandal, scandalous!", "event_scandal9": "TRANS:One of your staffers punched an aggressive reporter causing a scandal.", - "event_scandal": "TRANS:Scandal", + "event_scandal": "丑闻", "event_spy": "间谍在 %0 的行动宣告失败,遭到抓捕并处决。", "event_spy_fail": "间谍在 %0 的行动宣告失败。", "event_shooting_star": "一颗流星被发现了。", @@ -2909,7 +2909,7 @@ "arpa_project_monument_pillar": "骸骨立柱", "arpa_project_monument_megalith": "巨石", "arpa_projects_monument_desc": "为你的伟大文明建造一座纪念碑,士气上限 +2%", - "arpa_projects_monument_effect1": "CHANGE:每建造一座纪念碑,士气上限 +2%~FROM:Each monument increases maximum morale by 2%~TO:Each monument increases maximum morale by %0%", + "arpa_projects_monument_effect1": "每建造一座纪念碑,士气上限 +%0%", "arpa_projects_railway_title": "铁路", "arpa_projects_railway_desc": "建造一条新铁路扩展贸易", "arpa_projects_railway_effect1": "贸易盈利 +%1% ,每条铁路增加 %0 条贸易路线(该贸易路线与货场数量挂钩,每 %2 个货场增加 %3 条)", @@ -3083,8 +3083,8 @@ "arpa_blood_prepared_desc": "战斗机甲增加 1 个额外装备插槽。", "arpa_blood_compact_title": "机甲小型化", "arpa_blood_compact_desc": "中型,大型,泰坦型机甲的空间需求降低,小型机甲的建造费用降低。", - "arpa_blood_infernal_title": "TRANS:Infernal Machines", - "arpa_blood_infernal_desc": "TRANS:You can optionally construct more expensive versions of your mechs.", + "arpa_blood_infernal_title": "地狱机甲", + "arpa_blood_infernal_desc": "你可以让构造的机甲更贵更强。", "arpa_blood_illuminate_title": "照明", "arpa_blood_illuminate_desc": "蜂群卫星的发电量 +0.01 MW。", "arpa_blood_unbound_title": "自由", @@ -4201,7 +4201,7 @@ "gov_trait_racketeer": "敲诈勒索者", "gov_trait_racketeer_desc": "TRANS:A lot of palms need to be kept greased to keep things working smoothly.", "gov_trait_racketeer_bd": "贪污", - "gov_trait_racketeer_effect": "贪污导致税收 -%0% ,赌场收入 +%1% 。", + "gov_trait_racketeer_effect": "贪污导致收入 -%0% ,赌场收入 +%1% 。", "gov_trait_dealmaker": "操盘手", "gov_trait_dealmaker_desc": "TRANS:An expert in the art of the deal will help you get things you need.", "gov_trait_dealmaker_effect": "贸易路线进口货物数量 +%0% ,但是进口路线不能多于出口路线。", @@ -4220,7 +4220,7 @@ "gov_trait_pious": "TRANS:Pious", "gov_trait_pious_desc": "TRANS:Drawing in the devout could be good for your spirit.", "gov_trait_pious_bd": "TRANS:Tithe", - "gov_trait_pious_effect": "什一税导致税收收入 -%0% ,每个寺庙使旅游中心收入 +$%1/s 。", + "gov_trait_pious_effect": "什一税导致收入 -%0% ,每个寺庙使旅游中心收入 +$%1/s 。", "gov_trait_pragmatist": "TRANS:Pragmatist", "gov_trait_pragmatist_desc": "TRANS:A pragmatic outlook could help get more done.", "gov_trait_pragmatist_effect": "建筑队列上限 +%0% ,知识成本 +%1% 。", @@ -5978,7 +5978,7 @@ "wiki_achieve_neutralized": "将仙女座星云的所有星系威胁降为0。", "wiki_achieve_paradise": "士气提升至200% 。", "wiki_achieve_scrooge": "资金达到$1B。", - "wiki_achieve_madagascar_tree": "CHANGE:上一轮游戏使用猫族,本轮游戏使用树人并研究 狂热信仰 科技。~FROM:Inherit the Carnivore trait while playing as Ents (Play Cath, then pick Fanaticism as Ent).~TO:Inherit the Blood Thirst trait while playing as Ents (Play Sharkin, then pick Fanaticism as Ent).", + "wiki_achieve_madagascar_tree": "上一轮游戏使用鲨鱼人,本轮游戏使用树人并研究 狂热信仰 科技。", "wiki_achieve_godwin": "上一轮游戏使用蘑菇人,本轮游戏使用巨魔并研究 狂热信仰 及 互联网 科技。", "wiki_achieve_laser_shark": "本轮游戏使用鲨鱼人并研究 激光步枪 科技。", "wiki_achieve_infested": "上一轮游戏使用孢子虫,本轮游戏使用人类并研究 狂热信仰 科技。", @@ -6263,7 +6263,7 @@ "wiki_governor_intro_para2": "TRANS:There are %0 different backgrounds to choose your governor from.", "wiki_governor_intro_para3": "TRANS:Each one offers different perks.", "wiki_governor_intro_para4": "TRANS:You can fire your governor if you choose but it costs Plasmids to do so and it gets more costly every time you do it so think twice about your choice.", - "wiki_governor_task": "TRANS:Tasks", + "wiki_governor_task": "任务", "wiki_governor_task_para1": "TRANS:The main function of a governor is the ability to assign them tasks which they do on your behalf.", "wiki_governor_task_para2": "TRANS:Governors can handle a maximum of %0 tasks, except for the %1 who can manage %2 totals tasks.", "wiki_governor_task_para3": "TRANS:There are a total of %0 tasks which can be assigned, some require specific traits to access or unlocking through game progress.", @@ -6453,13 +6453,13 @@ "wiki_p_res_harmony_para1": "和谐水晶只能通过飞升重置获得。", "wiki_p_res_harmony_para2": "和谐水晶增加暗能量的效果,并可以减少太空阶段成本蠕变。", "wiki_p_res_harmony_para3": "只有在当前宇宙飞升过以后,减少太空阶段成本蠕变的效果才会生效,且效果随着飞升成就挑战等级的增加而增加。", - "wiki_p_res_blood": "TRANS:Blood Stone", + "wiki_p_res_blood": "鲜血之石", "wiki_p_res_blood_para1": "TRANS:Blood Stones are a resource earned by beating spire levels deep in the hell dimension.", "wiki_p_res_blood_para2": "TRANS:The stones can be used in the %0 tab to buy special upgrades.", "wiki_p_res_blood_para3": "TRANS:Each spire floor beaten awards a base of %0 Blood Stone plus %0 per challenge gene active (%1).", "wiki_p_res_blood_para4": "TRANS:The %0 CRIPSR perk doubles Blood Stone gains.", "wiki_p_res_blood_para5": "TRANS:Blood Stones are lost on reset unless you have the %0 CRISPR perk.", - "wiki_p_res_artifact": "TRANS:Artifact", + "wiki_p_res_artifact": "上古遗物", "wiki_p_res_artifact_para1": "TRANS:Artifacts are gained by completing the %0 reset.", "wiki_p_res_artifact_para2": "TRANS:They are required to purchase various %0 upgrades.", "wiki_p_res_artifact_para3": "TRANS:Most, but not all, upgrades require %0 Artifact on every %1 level.", @@ -6535,33 +6535,33 @@ "wiki_hell_infernite_para2": "勘探者必须有巡逻队保护,否则极易死亡。威胁等级过高的情况下,派遣勘探者犹如让他们去送死,而威胁等级低的时候,他们可以不受到太多干扰进行采集。", "wiki_hell_infernite_para3": "勘探者死亡后,需要一定的时间来修复勘探车。勘探车上方将出现一个修复进度条。", "wiki_hell_infernite_para4": "当勘探车修复后,游戏会自动重新派遣勘探者。", - "wiki_hell_deep": "TRANS:Advanced (Deep) Hell", - "wiki_hell_pit": "TRANS:The Pit", + "wiki_hell_deep": "高级(更深的)地狱", + "wiki_hell_pit": "陨石坑", "wiki_hell_pit_para1": "TRANS:The Pit is discovered when you accumulate a total of %0 demon kills and have a %1.", "wiki_hell_pit_para2": "TRANS:It grants access to the %0 which can be used as a kind of Soul Gem printer.", "wiki_hell_pit_para3": "TRANS:Once the Soul Forge is repaired all demon kills slowly fill it with souls, when it reaches capacity you gain a Soul Gem.", - "wiki_hell_corrupted": "TRANS:Corrupt Soul Gem", + "wiki_hell_corrupted": "腐化的灵魂宝石", "wiki_hell_corrupted_para1": "TRANS:After you research %0 there is a chance for the %1 to produce a %2.", "wiki_hell_corrupted_para2": "TRANS:This special one time resource can be researched to unlock the %0 area of hell.", "wiki_hell_corrupted_para3": "TRANS:This is a deep expansion game area that is considered post %0 content.", - "wiki_hell_pillar": "TRANS:Circle of Pillars", + "wiki_hell_pillar": "永恒之环", "wiki_hell_pillar_para1": "TRANS:The Ancient Pillars (AKA Circle of Pillars) found in the %0 can be activated once for every unique species.", "wiki_hell_pillar_para2": "TRANS:This provides a stacking permanent bonus which gives you +%0 production bonus for each pillared species called %1.", "wiki_hell_pillar_para3": "TRANS:An additional +%0 bonus is gained if you have ever pillared your current species.", "wiki_hell_pillar_para4": "TRANS:%0 also provides a storage bonus of %1 for each pillared species and %2 if the current species is pillared.", "wiki_hell_pillar_para5": "TRANS:Each activated pillar additionally discounts the number of %0 segments you need to build to open the ancient gate by %1.", - "wiki_hell_pillar_para5d1": "TRANS:Tower", + "wiki_hell_pillar_para5d1": "巨塔", "wiki_hell_pillar_para6": "TRANS:Your current %0 bonus is: %1 Production, %2 Storage.", - "wiki_hell_spire": "TRANS:The Hell Spire", + "wiki_hell_spire": "地狱尖塔", "wiki_hell_spire_para1": "TRANS:The Spire is an infinite arena, you construct battle mechs to assault the spire and climb floors as you beat the floor boss on each level.", "wiki_hell_spire_para2": "TRANS:There is no maximum floor, you can climb as high as you dare.", "wiki_hell_spire_para3": "TRANS:Each floor gets progressively harder and you will randomly encounter one of forty boss types along with varying terrain and enviromental hazards.", "wiki_hell_spire_para4": "TRANS:Beating a floor awards %0 which is a resource that can be used to buy permanent upgrades.", "wiki_hell_spire_para5": "TRANS:Proceeding deep enough into the spire also allows you to access the %0 reset.", - "wiki_hell_mech": "TRANS:Spire Mechs", + "wiki_hell_mech": "尖塔机甲", "wiki_hell_mech_para1": "TRANS:Mechs are required to defeat the spire bosses.", "wiki_hell_mech_para2": "TRANS:There are %0 types of mechs: %1, %2, %3, %4, and %5.", - "wiki_hell_scout": "TRANS:Scout Mech", + "wiki_hell_scout": "侦察机甲", "wiki_hell_scout_para1": "TRANS:The %0 mech has minimal firepower but provides a scouting bonus to all non-scout class mechs.", "wiki_hell_scout_para2": "TRANS:It has %0 weapon mount and no equipment slots, or %1 equipment slot with the %2 upgrade.", "wiki_hell_scout_para3": "TRANS:The Scout mech outputs a base %0 damage points per weapon.", @@ -6572,21 +6572,21 @@ "wiki_hell_scout_para8": "TRANS:The scouting bonus is halved if the %0 or %1 hazards are in play.", "wiki_hell_scout_para9": "TRANS:Scouting has no effect if the terrain multiplier is above %0 for a mech and can not be raised above %0 from scouting.", "wiki_hell_scout_para10": "TRANS:Scout mechs are %0 less effective in the concrete terrain enviroment.", - "wiki_hell_standard": "TRANS:Standard Mech", + "wiki_hell_standard": "标准机甲", "wiki_hell_standard_para1": "TRANS:The %0 mech has average firepower.", "wiki_hell_standard_para2": "TRANS:It has %0 weapon mount and %1 equipment slot, or %2 equipment slots with the %3 upgrade.", "wiki_hell_standard_para3": "TRANS:The Standard mech outputs a base %0 damage points per weapon.", "wiki_hell_standard_para4": "TRANS:The Standard mech uses %0 mech bay space. It costs %1 supply and %2 soul gems to construct.", "wiki_hell_standard_para5": "TRANS:Standard class mechs can use the special %0 equipment item.", "wiki_hell_standard_para6": "TRANS:Standard mechs are %0 less effective in the concrete terrain enviroment.", - "wiki_hell_heavy": "TRANS:Heavy Mech", + "wiki_hell_heavy": "重型机甲", "wiki_hell_heavy_para1": "TRANS:The %0 mech is a large mech with superior firepower.", "wiki_hell_heavy_para2": "TRANS:It has %0 weapon mounts and %1 equipment slots, or %2 equipment slots with the %3 upgrade.", "wiki_hell_heavy_para3": "TRANS:The Heavy mech outputs a base %0 damage points per weapon.", "wiki_hell_heavy_para4": "TRANS:The Heavy mech uses %0 mech bay space. It costs %1 supply and %2 soul gems to construct.", "wiki_hell_heavy_para5": "TRANS:Heavy class mechs can use the special %0 equipment item.", "wiki_hell_heavy_para6": "TRANS:Heavy mechs are more susceptible to terrain disadvantages.", - "wiki_hell_titan": "TRANS:Titan Mech", + "wiki_hell_titan": "泰坦机甲", "wiki_hell_titan_para1": "TRANS:The %0 mech is a huge mech with massive firepower.", "wiki_hell_titan_para2": "TRANS:It has %0 weapon mounts and %1 equipment slots, or %2 equipment slots with the %3 upgrade.", "wiki_hell_titan_para3": "TRANS:The Titan mech outputs a base %0 damage points per weapon.", @@ -6594,25 +6594,25 @@ "wiki_hell_titan_para5": "TRANS:Titan class mechs can use the special %0 equipment item.", "wiki_hell_titan_para6": "TRANS:Titan mechs are more susceptible to terrain disadvantages.", "wiki_hell_titan_para7": "TRANS:Titan mechs are %0 more effective in the concrete terrain enviroment.", - "wiki_hell_collector": "TRANS:Collector Mech", + "wiki_hell_collector": "搜集机甲", "wiki_hell_collector_para1": "TRANS:%0 mechs do no damage but instead salvage supply resources from the spire.", "wiki_hell_collector_para2": "TRANS:It has %0 equipment slots, or %1 equipment slots with the %2 upgrade.", "wiki_hell_collector_para3": "TRANS:Collector mechs use %0 mech bay space. It costs %1 supply and %2 soul gem to construct.", "wiki_hell_collector_para4": "TRANS:Collector class mechs can use the special %0 equipment item.", "wiki_hell_collector_para5": "TRANS:Collector mechs are more susceptible to terrain disadvantages.", - "wiki_hell_chassis": "TRANS:Spire Terrain", + "wiki_hell_chassis": "尖塔生态", "wiki_hell_chassis_para1": "TRANS:When constructing a mech they come in %0 different types: %1, %2, %3, %4, %5, & %6.", "wiki_hell_chassis_para2": "TRANS:Each different type of mech has different stregths and weaknesses in the %0 different terrain enviroments.", "wiki_hell_chassis_para3": "TRANS:The damage they do is directly scaled by this amount.", "wiki_hell_chassis_para4": "TRANS:Scout and Standard mechs use the standard (S) value while all other mechs use the large (L) value.", "wiki_hell_effectiveness": "TRANS:%0 mech effectiveness: %3 %1, %4 %2", - "wiki_hell_monsters": "TRANS:Spire Monster", + "wiki_hell_monsters": "尖塔怪物", "wiki_hell_monsters_para1": "TRANS:Each monster has different weaknesses to different weapon types.", "wiki_hell_monsters_para2": "TRANS:All %0 of the weapons types have the same base damage, however a weapon that works great on one monster may be ineffectual on another.", "wiki_hell_monsters_para3": "TRANS:It is therefore a good idea to invest in a wide variety of weapons so you never have a situation where none of your mechs are doing any damage.", "wiki_hell_monsters_para4": "TRANS:Alternatively you could scrap your mechs and rebuild them on each level for maximum effeciency but it's recommended to instead just invest in a wide variety of mech configurations.", "wiki_hell_weapon_effect": "TRANS:%0 effectiveness: %1", - "wiki_hell_hazard": "TRANS:Spire Hazards", + "wiki_hell_hazard": "尖塔灾害", "wiki_hell_hazard_para1": "TRANS:Spire floors can come with hazards.", "wiki_hell_hazard_para2": "TRANS:Hazards impede mech effectiveness unless countered by equipment or other special means.", "wiki_hell_hazard_effect": "TRANS:Mech effectiveness reduced by %0.", @@ -6624,7 +6624,7 @@ "wiki_hell_hazard_worse": "TRANS:Mech effectiveness reduced by %0 if using %1 or %2 mech.", "wiki_hell_hazard_either2": "TRANS:Mech effectiveness reduced by %0 if not using %1 or %2.", "wiki_hell_hazard_gravity": "TRANS:%0 mech effectiveness reduced by %1.", - "wiki_hell_equipment": "TRANS:Special Equipment", + "wiki_hell_equipment": "特殊装备", "wiki_hell_equipment_para1": "TRANS:Each mech has access to one piece of special equipment: %0, %1, or %2.", "wiki_hell_eq_jump_para1": "TRANS:The %0 is available to the %1, %2, and %3.", "wiki_hell_eq_jump_para2": "TRANS:It reduces the negative impact of bad terrain by %0 when your mech chassis is being penalized.",